Author Topic: gCn Direct USB Bridge beta now available  (Read 9295 times)

0 Members and 2 Guests are viewing this topic.

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #15 on: March 24, 2011, 09:19:56 pm »
Lol bad Graphmastur. :P The only way I got someone's calc stuck before was using the 999 element list SortA() trick.
lol, good times, good times.

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #16 on: March 25, 2011, 01:53:41 am »
Wow, I had no idea this would be released so soon! :)
I have to try this!
ld a, 0
ld a, a

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: gCn Direct USB Bridge beta now available
« Reply #17 on: March 28, 2011, 07:30:35 pm »
I totally wish I had an 84 Plus. But I don't.
* Compynerd255 feels poor. :(
I am, however, planning on purchasing an Arduino to make a gCn hub for me and my friends. And one of the advantages of using an Arduino or a USBHID bridge is that not only can we connect multiple calculators to the same bridge, but we can also plug it in to a Windows computer without installing drivers, so we can have Calcnet parties at my school.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #18 on: March 29, 2011, 11:14:41 am »
Oh, wow. This is awesome news indeed! Great job to Kerm and all others involved!

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #19 on: March 29, 2011, 11:18:29 am »
Lol bad Graphmastur. :P The only way I got someone's calc stuck before was using the 999 element list SortA() trick.
I got mine stuck once with a Pause 0 in a For(Q,0,7 in Axe.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: gCn Direct USB Bridge beta now available
« Reply #20 on: March 29, 2011, 02:53:19 pm »
Oh, we meant in TI-BASIC.

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #21 on: March 29, 2011, 03:55:57 pm »
Why didn't you say so? ;D
« Last Edit: March 29, 2011, 03:56:30 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: gCn Direct USB Bridge beta now available
« Reply #22 on: March 29, 2011, 03:56:37 pm »
Well I thought it was obvious since I mentionned 999 list elements and SortA(). :/

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: gCn Direct USB Bridge beta now available
« Reply #23 on: March 29, 2011, 03:58:18 pm »
I didn't know it was only to be confined to one language though....
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: gCn Direct USB Bridge beta now available
« Reply #24 on: March 29, 2011, 04:03:37 pm »
How did we even get on this subject? Let's move this to Randomness if we aren't interested in talking about the gCn direct USB bridge anymore.

Having direct USB connection is quite awesome indeed. I can't use it, but I believe that this will popularize CALCnet enough to where one server won't be enough, and we can have other servers springing up.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: gCn Direct USB Bridge beta now available
« Reply #25 on: March 29, 2011, 04:09:47 pm »
Compynerd255 please don't backseat-moderate. Moderators know how to run Omnimaga and we know when to stop off-topicness if it gets too far. At this point it wasn't even that bad, as I saw threads ending up in 4 pages of off-topicness before. You just risk offending people by moderating in an innapropriate way (like how rude you were now) and annoying moderatos for enforcing rules that don't exist, not to mention sparking even more off-topicness.

Anyway I can't wait to see the final version. I hope Kerm manages to fix the remaining issues and crashes without too much hassle.
« Last Edit: March 29, 2011, 04:10:13 pm by DJ_O »