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This version isn't 100% complete, but only the in-game menu still needs to be translated so it should be fully playable by non-English-speaking people anyway.
The project resurfaced last Summer when Chickendude offered his help. I posted the French text and he posted a French version of the game. ...
Cough cough.., Excuse me, isn't Chikendude a she-wolf? Apparently she doesn't seem that bothered? Oh well...
Joltima is in English. I believe that is the authors primary language. Unless I'm misunderstanding you.
It would be nice to give thegame a bit of a touch-up instead of reusing the graphics, besides this engine is a bit more robust and allows for things like animated tiles, masked tiles, etc. I started making a copy of the overworld map but as you can see it's not finished yet. If someone else wants to work on things like maps and tiles/sprites, i can work on the coding side of it. Otherwise, it's just going to be another side project for now until i clear up a couple more projects. It'd be a nice test to see what my RPG engine is capable of, though, especially since all the hard stuff is already done (maps, sprites, story) and all it is is plugging in data. The overworld map is only 8 sprites, and 4 of those are towns/caves EDIT: i also don't know why, but i haven't been able to access Omnimaga the past few days, i've had to use a proxy to get here. Oh, and Joltima has the source to the 1.31 version: http://www.ticalc.org/archives/files/fileinfo/76/7671.html but none of the others were released with source. I'm not really sure how much of a difference there is between that version and the final 1.9 version. The readme says "larger enemies and smaller size". I don't imagine the text changed between versions.EDIT2: It seems dwedit disassembled/ported Joltima to the 73 (and other calcs), maybe they've still got the source? (http://maxcoderz.org/forum/viewtopic.php?f=1&t=296&start=30)