Author Topic: Illusiat 13 v.0.90 release  (Read 37639 times)

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Offline DJ Omnimaga

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Re: Illusiat 13 v.0.90 release
« Reply #90 on: December 30, 2009, 12:45:42 pm »
It's mega-fucking hard, though (altough far less much than Illusiat 7)

Offline ztrumpet

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Re: Illusiat 13 v.0.90 release
« Reply #91 on: December 30, 2009, 12:51:46 pm »
Which one? ROL2?

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Re: Illusiat 13 v.0.90 release
« Reply #92 on: December 30, 2009, 01:57:05 pm »
ROL2

Offline ztrumpet

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Re: Illusiat 13 v.0.90 release
« Reply #93 on: December 30, 2009, 03:23:53 pm »
Ah.  I'll have to try it, as it sounds fun.

Edit: What is Illusiat 11's storyline?
« Last Edit: December 30, 2009, 03:28:28 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Illusiat 13 v.0.90 release
« Reply #94 on: December 30, 2009, 03:32:35 pm »
Basically kids and young ppl are dissapearing mysteriously into another world (on Illusiat of course) and eventually, you are trapped too. Your goal is to save these kids by defeating the one responsible for this.

Offline ztrumpet

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Re: Illusiat 13 v.0.90 release
« Reply #95 on: December 30, 2009, 03:51:30 pm »
Oh, that makes sense. :)

Edit: I don't see how Illusiat 11 is impossibly hard; I'm in Chapter 2 and all I think I need to do is grind untill I'm a higher level so I can beat theta.
Edit x2:How do you get the Legendary Armor later in the game?
« Last Edit: December 30, 2009, 08:23:48 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Illusiat 13 v.0.90 release
« Reply #96 on: December 31, 2009, 02:34:33 am »
mhmm I didn't necessarly imply it was hard. It's just that in chapter 2, most people got stuck by not knowing where to go. It's because you have to go back all the way to the beggining or something at one point, to get a passport or something, then go back to the end. But most people (including myself a few times) omitted to do one of the task, so they kept going back and forth and the person that gives the pass was still missing or stuff like that

Offline Galandros

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Re: Illusiat 13 v.0.90 release
« Reply #97 on: December 31, 2009, 06:47:51 am »
It happens sometimes you have to go back at some of the early maps in RPGs. I got lost too.

Sometimes I like to go back just to see changes on characters speeches.

I have to send this to calc if it fits. *reads readme*
Hobbing in calculator projects.

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Re: Illusiat 13 v.0.90 release
« Reply #98 on: December 31, 2009, 11:46:10 am »
Illusiat 11 is small in archive (under one app in size), but it takes a lot of RAM (22000 at least).

Offline DJ Omnimaga

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Re: Illusiat 13 v.0.90 release
« Reply #99 on: December 31, 2009, 06:37:07 pm »
yeah. The original version used to have the entire boss/even programs in one file, but I kept getting ERR:MEMORYs in chapter 1 when doing the river part, and I did not know the source of memory leaks back then.

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Re: Illusiat 13 v.0.90 release
« Reply #100 on: January 05, 2010, 03:33:38 pm »
*Bump*
DJ, do you think you will add in the Evil Wall battle?  I think it would be a great addition to Illusiat 13.

Offline TIfanx1999

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Re: Illusiat 13 v.0.90 release
« Reply #101 on: January 05, 2010, 06:56:15 pm »
Ha ha, that would be cool. That would make me nostalgia a bit! Eeevil wallz r Eeevil ! >_<

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Re: Illusiat 13 v.0.90 release
« Reply #102 on: January 05, 2010, 07:34:34 pm »
I had thoughts about it, but I am still debatting if I continue the game, if it won't causes too much hassle with the current battle engine. It may slow it down a lot due to all the checks