Author Topic: TI community updates  (Read 5355 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
TI community updates
« on: December 12, 2008, 07:37:07 pm »
Dan Cook has recently started working again on his old Squirrelbox (Antidisassemblage) project and posted an Alpha version of it at http://www.ticalc.org/archives/files/fileinfo/414/41454.html . For those who don't remember, this software allowed you to program in a simplified version of Java to produce calculator games faster than TI-BASIC but easier than ASM. Unfortunately the previous version also had bugs but seeing progress resuming on this, we may see a bug-free version released in the future.

On United-TI Digitan has continued progress on RoboWar flash-APP port and Robot War 2.
http://www.unitedti.org/index.php?showforum=38

Also, on #omnimaga about a week ago, tr1p1ea has posted a screenshot of an upcoming update to Desolate, this time featuring 8 level grayscale and tile reflection effects.


If you're still alive past this screenshot, there haven't been a lot of updates recently about Calc84maniac's Super Mario game Project M, F-Zero and {AP} has gone missing in action until this summer, but there have still been progress for those who don't check the forums regulary. Don't forget to check the projects section regulary to see progress on our staff projects (and screenshots). Metagross111, our currently most active member, also got a nice Pokémon Stadium clone in the works here. Pokémon Purple has been going slowly lately, but it's sure not dead.

Also don't forget to check Simplethinker's Chips Challenge progress (and eye-candy) at http://www.omnimaga.org/index.php?board=27.0 .

Since this month began, the TI community has been going slightly slower, after activity risen for the entire November month (where Omnimaga went 1 post close to break the 1000 post/month bar for the first time in 11 months). Most users have probably ended at the hospital for heart attacks after checking recent screenshots of Zelda at Revsoft forums.

On a unrelated note, there have also been forum updates. Most forum mods installed were updated to their most recent versions.
« Last Edit: December 12, 2008, 07:57:02 pm by DJ Omnimaga »

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: TI community updates
« Reply #1 on: December 12, 2008, 07:59:41 pm »
Not quite "missing"... just hibernating.
I was bored at one time and started a sidescrolling game.
Just to see if I could do it... and now that I have the engine... I'll be going back to Nyaar!

Don't worry, mates.
Progress will happen... just slowly.

Also, nice to hear some of these other games are still being worked on and updated.
(Mainly the LoZ game.)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI community updates
« Reply #2 on: December 12, 2008, 08:13:53 pm »
cool, well I was a bit worried that you were planning to stop posting completly until you moved, as your last post was about the real life issue and a lot of previous members (not only on Omnimaga) usually never worked on their projects again after stopping for about 4 months x.x. I do hope you return and that things goes well for you though. Personally moving wasn't too hard for me but it was sure different since I had less money and time, especially at the beginning since we had to clean the appartment before moving in and it was real dirty x.x

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Re: TI community updates
« Reply #3 on: December 12, 2008, 09:26:59 pm »
That Desolate screenshot is pretty awesome.  It seems like the community is active again for the first time in ages.  Awesome :D.

metagross111

  • Guest
Re: TI community updates
« Reply #4 on: December 12, 2008, 11:18:10 pm »
the Desolate update is pretty sweet, but I don't think it will convince me to actually play it again. though i do recommend it to people who haven't played yet.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI community updates
« Reply #5 on: December 12, 2008, 11:31:34 pm »
personally I can't wait, altough tr1p1ea said it might be 84+ specific. It will work on 83+/SE but especially on 83+ grayscale will look horrible. He would need to write a second version of the game just for the 83+ so that gs looks better and he can't because he doesn't own a 83+

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: TI community updates
« Reply #6 on: December 13, 2008, 02:25:10 am »
that looks awesome
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline JonimusPrime

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 389
  • Rating: +25/-5
    • View Profile
    • Jonimoose.net
Re: TI community updates
« Reply #7 on: December 21, 2008, 10:54:43 pm »
That desolate screenie looks awesome I can't wait for him to release the update.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner