0 Members and 1 Guest are viewing this topic.
maybe...."cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos cos 1? >_>
Lbl 1IS>(K,25Goto 1
lol I actually used cos cos cos 1 simply because the only other way to add a delay in the game would be this code:Code: [Select]Lbl 1IS>(K,25Goto 1And that's assuming K=0 at first, else you may need to replace 25 with an higher value and if you are uncertain what is the value before this loop is executed you must set one manually, taking even more space. Basically I always saved between 4 and 7 bytes doing the "cos" thing. For a longer delay using 6 cos'es instructions may have been a better idea, though. On the 82 or above or even the 73 this wouldn't work because you would need too many cos/cos( to slow the calc down long enoughEDIT: wow I didn't realised [code ] tags produced such small text... I will have to look further into that later