Author Topic: Insight for Casio Prizm  (Read 13345 times)

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Offline DJ Omnimaga

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Re: Insight for Casio Prizm
« Reply #15 on: March 21, 2011, 11:29:35 pm »
This is great. When I tried the other version with 20 squares or so I was worried because the speed was similar, but it must have been slowed down. I'm glad it's so fast.

Offline z80man

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Re: Insight for Casio Prizm
« Reply #16 on: March 22, 2011, 12:06:17 am »
Note this program runs on the highly unoptimized OS screen draw system call. Once we create are own version of ionfastcopy that interfaces directly with the hardware along with a possible overclock of up to 116 Mhz even faster programs will be created. Perhaps even a 256 color raycaster?

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: Insight for Casio Prizm
« Reply #17 on: March 22, 2011, 12:09:37 am »
Oh it updates the screen directly? Darn I wonder what we'll be able to do if we use quicker methods. O.O

I wonder if a Doom port would be possible on the Prizm...

Offline TIfanx1999

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Re: Insight for Casio Prizm
« Reply #18 on: March 22, 2011, 05:41:25 am »
It's nice to see that graphics can be done now, even if it's just through a crappy system call. :)