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Quote from: blue_bear_94 on June 06, 2012, 02:28:10 pmBefore whatever happens, can I port Illusiat 12 to the 68k calcs? Also, good thing you won't stop being here at least!You can, although you might want to add graphics to villages or make custom menus with getkey, otherwise towns made with 68K-like menus would look pretty well. (in Illusiat series, villages are menu-based)Quote from: Juju on June 06, 2012, 05:21:18 pmAlso you have the ROL0 PC port in the works, which is non-negligible. Omnimaga also welcomes computer projects.True, although keep in mind that ROL0 is not programming, since it uses RPG Maker 2003, meaning just pasting pre-made events here and there and using patches to do stuff RPG Maker 03 cannot do. That said I might eventually do like Zera/Grendel did a few years ago with Escheron: Shadow over Rangaroth: design some calc or PC projects with every map, the story, items, etc, but leaving the entire coding task to someone else (or do the game using different means and someone ports it to a more efficient language later)
Before whatever happens, can I port Illusiat 12 to the 68k calcs? Also, good thing you won't stop being here at least!
Also you have the ROL0 PC port in the works, which is non-negligible. Omnimaga also welcomes computer projects.
Quote from: DJ_O on June 06, 2012, 11:12:15 pmQuote from: blue_bear_94 on June 06, 2012, 02:28:10 pmBefore whatever happens, can I port Illusiat 12 to the 68k calcs? Also, good thing you won't stop being here at least!You can, although you might want to add graphics to villages or make custom menus with getkey, otherwise towns made with 68K-like menus would look pretty well. (in Illusiat series, villages are menu-based)Quote from: Juju on June 06, 2012, 05:21:18 pmAlso you have the ROL0 PC port in the works, which is non-negligible. Omnimaga also welcomes computer projects.True, although keep in mind that ROL0 is not programming, since it uses RPG Maker 2003, meaning just pasting pre-made events here and there and using patches to do stuff RPG Maker 03 cannot do. That said I might eventually do like Zera/Grendel did a few years ago with Escheron: Shadow over Rangaroth: design some calc or PC projects with every map, the story, items, etc, but leaving the entire coding task to someone else (or do the game using different means and someone ports it to a more efficient language later)You never know man, you might get sucked back into the calc scene again to program something again one day... I know I seem to keep coming back for more lol