Author Topic: Absolute Madness  (Read 5697 times)

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Offline Deep Toaster

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Absolute Madness
« on: January 01, 2012, 11:07:10 pm »
The final version of Absolute Madness is out today! (It was finished a month ago, but I forgot about posting it anywhere.)

Description: Incredibly fast (for pure TI-BASIC), Absolute Madness is a puzzle/platform game with 21 levels that test your patience, creativity, and precision. In some ways a sequel to the Absolute Insanity project of 2009, it features moving enemies, manipulable boulders, animated graphics, and a completely rewritten engine that runs much faster than before. A core element of the puzzle aspect of the new game, double-map levels allow you to switch between "dimensions" and make navigating through levels that much trickier. And though you probably will never even get close to finishing, if you do find yourself out of levels to play, there's a complete level editor complete with instant testing to let you create your own maps that others can play.



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« Last Edit: April 20, 2012, 07:40:12 pm by Deep Thought »




Offline ztrumpet

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Re: Absolute Madness
« Reply #1 on: January 01, 2012, 11:20:14 pm »
This is one of my favorite Basic platformers out there.  It's an excellent game, and I highly recommend it.

Psst...  Hey, Deep, listen.  If you add a screenie or two and a description we can move this to news, where it should be.

Offline Stefan Bauwens

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Re: Absolute Madness
« Reply #2 on: January 02, 2012, 05:12:38 am »
Looks cool! i hope many people play it! :D


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Offline TIfanx1999

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Re: Absolute Madness
« Reply #3 on: January 02, 2012, 09:14:33 am »
Nice! I need to try this and many others in my next few days off. =)
*Edit* Wow! I didn't realize this had so many levels!  O.O
« Last Edit: January 02, 2012, 09:15:15 am by Art_of_camelot »