Author Topic: More Casio Prizm information  (Read 37169 times)

0 Members and 1 Guest are viewing this topic.

ASHBAD_ALVIN

  • Guest
Re: More Casio Prizm information
« Reply #45 on: November 11, 2010, 03:50:18 pm »
That's okay, apology taken, let's forget about this :P

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: More Casio Prizm information
« Reply #46 on: November 11, 2010, 03:52:58 pm »
216x384 reso with 65535 colors ... that's pretty good for a calc.
Is it a bad sign that we think of that as high resolution? :)

Lol, imagine TI in this comic:





Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: More Casio Prizm information
« Reply #47 on: November 11, 2010, 03:55:12 pm »
xkcd I assume? That has got to be the best comic out there. (not that specific one, but xkcd in general)

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: More Casio Prizm information
« Reply #48 on: November 11, 2010, 03:55:34 pm »
Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"
See you, space cowboy...

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: More Casio Prizm information
« Reply #49 on: November 11, 2010, 03:58:14 pm »
xkcd I assume? That has got to be the best comic out there. (not that specific one, but xkcd in general)

Yeah, I've already seen them all, so I can always come up with an xkcd when context's right :D

Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"

No, of course not. Why would we program calcs? :P

But seriously, why did graphing calc companies add ASM/C originally anyway? Not that I'm complaining :D




Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: More Casio Prizm information
« Reply #50 on: November 11, 2010, 03:58:30 pm »
Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"

Nice! I am putting that down in my quotes.txt variable on my laptop...

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: More Casio Prizm information
« Reply #51 on: November 11, 2010, 04:01:25 pm »
xkcd I assume? That has got to be the best comic out there. (not that specific one, but xkcd in general)

Yeah, I've already seen them all, so I can always come up with an xkcd when context's right :D

Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"

No, of course not. Why would we program calcs? :P

But seriously, why did graphing calc companies add ASM/C originally anyway? Not that I'm complaining :D

I remember back when I had that laptop-like (TI-99?) it said basically that it was implemented because they couldn't make everything related to math, so they gave us a means to make what we needed. They just provided the means to use it, we made what fit our needs best.

Crap, double post. Sorry 'bout that :D

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: More Casio Prizm information
« Reply #52 on: November 11, 2010, 04:05:16 pm »
Is it just me, or is Casio doing everything we wanted TI to do? ;D

Not just you. C Programming, Colours...

Lots of people have suggested migrating, but Casio's graphics aren't that good, are they?

216x384 reso with 65535 colors ... that's pretty good for a calc.

Too bad about the CAS, though. One thing the Nspire still has an edge on :)

I've managed to survive without a full CAS on the 83+ series. I suppose I can survive the Prizm too. In any case, it's just a matter of waiting, given that the Prizm uses a similar processor to the nspire.

Personally, I'm holding onto some money so I can buy one of these when they come out.

Well, I'm all for C programming, but I would prefer an OOP language.  Then again,
* ASHBAD_ALVIN thinks of 'DE on casio prizm ^-^

Remember, Python is C based...
« Last Edit: November 11, 2010, 04:05:36 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: More Casio Prizm information
« Reply #53 on: November 11, 2010, 05:56:24 pm »
I personally could care less about a CAS, and if this thing is open to third party dev right out of the box we can make our own anyways. High res screen, color, and decent programability right out of the box? Yes please! Oh and seriously people, you wouldn't buy it because you think its ugly? Have you seen the Nspire? :P

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: More Casio Prizm information
« Reply #54 on: November 11, 2010, 07:46:39 pm »
it looks like that the prizm has most of the main stuff, that we need. and much more! In built cas is not needed as much because cas will definitely be made possible with a program. out of the box, it's all good news!!!
It does not look ugly at all...
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: More Casio Prizm information
« Reply #55 on: November 11, 2010, 10:12:06 pm »
I personally don't care about the calc design. Personally I find the TI-Nspire to look pretty ugly compared to the 83+ and I still use it more than any other of my calcs (although in 84+ mode).

Also I tried Casio calcs and they're not that hard to use. Different button config/menu locations != harder to use. You would say the same thing about the 83+ if you started on Casio calcs. The Casio series works like a TI-85/86 to a certain extent: all menus are at the bottom of screen and you use the top keys to access them.

I don't think the prizm will kill TI programming in long terms, unless TI really continues to screw up more and more. I personally stick to TI but I will get a Prizm and try to program for it.

Also ASHBAD try to be careful about comments towards other programmers, because it sounded rude in the first place, so it's inevitable it caused a reaction from the one who it was directed at. Glad you apologised, though.

And Xeda try to not double-post. :P

Also let's try to be careful to not start an anti-Casio discussion either because I don't think that's how we will attract Casio programmers when the Prizm comes out. :P
« Last Edit: November 11, 2010, 10:13:14 pm by DJ Omnimaga »

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: More Casio Prizm information
« Reply #56 on: November 11, 2010, 10:24:50 pm »
I really want one.  I suppose the standard for games would get much higher, though.
Like, now, if a game is greyscale, it's really good, because of the standard and capabilities of the calcs.  Color would really change that.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: More Casio Prizm information
« Reply #57 on: November 11, 2010, 10:30:25 pm »
Yeah true, although there will still be BASIC too. Look at Axe popularity (and now ASM): there are still people coding in BASIC and people enjoying their games. Sometimes, people will like to see what we can do under limitations, and from what I saw, the Prizm doesn't seem that fast, so even if there's color, maybe we won't see extremely complex 3D stuff, still. There may be the people who play only for graphics that might change that a bit, though.

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: More Casio Prizm information
« Reply #58 on: November 11, 2010, 10:40:07 pm »
Yeah, but I suppose if you attach the tag 'BASIC' or 'ASM'/'Axe' to a game, there are different standards, too.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: More Casio Prizm information
« Reply #59 on: November 11, 2010, 10:48:13 pm »
I really want one.  I suppose the standard for games would get much higher, though.
Like, now, if a game is greyscale, it's really good, because of the standard and capabilities of the calcs.  Color would really change that.

The standards might be higher, but just look at the things possible with full computers. It's just a matter of developing the languages capable of fully and easily exploiting the hardware. Axe dramatically extended the power of ASM by getting rid much of the tedious stuff. It proved that choice of language is indeed important in the quality of projects.

Plus, haven't you ever been frustrated with designing a greyscale menu? Having color allows you to fully use the more powerful editing software on your computer.
« Last Edit: November 11, 2010, 10:49:34 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ