Author Topic: More Casio Prizm information  (Read 37247 times)

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Offline calc84maniac

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Re: More Casio Prizm information
« Reply #30 on: November 11, 2010, 03:08:08 pm »
Depending on the processor type, you might not want to code directly in hex ;) For example, the ARM processor consists of only 32-bit instructions, which are not easy to memorize at all.
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Offline Munchor

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Re: More Casio Prizm information
« Reply #31 on: November 11, 2010, 03:08:27 pm »
I have no idea of what 'DE is, though

ASHBAD_ALVIN

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Re: More Casio Prizm information
« Reply #32 on: November 11, 2010, 03:09:45 pm »
yeah, that's remembering 8 letters for one instruction.  You'd have to definitally have to use mnemonics instead :)

Offline Darl181

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Re: More Casio Prizm information
« Reply #33 on: November 11, 2010, 03:14:47 pm »
Almost anything's hard to get used to.  I have a Casio FX-9750gii, and if it weren't for the incompatibility of FA-124 (the linking program, like TI-connect), which refuses to connect with my calc using USB (correct me if I'm wrong), I'd probably be fairly active in some or another Casio community as well.
From what I've seen, it's not very active (try a side-by-side comparison of casiocalc.org vs. ticalc.org, or even hpcalc.org) but either way...

As for us being programmers for TI, I would not be surprised to see things like third-party OSes en masse if that happened.  Just imagine...

The prizm looks epic, and if it's developed enough and I get the opportunity (and have the money), I'll probably get one of them.

Edit: horray for (overuse (of (parenthesis!)))
« Last Edit: November 11, 2010, 03:17:03 pm by Darl181 »
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Offline FinaleTI

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Re: More Casio Prizm information
« Reply #34 on: November 11, 2010, 03:20:26 pm »
Almost anything's hard to get used to.  I have a Casio FX-9750gii, and if it weren't for the incompatibility of FA-124 (the linking program, like TI-connect), which refuses to connect with my calc using USB (correct me if I'm wrong), I'd probably be fairly active in some or another Casio community as well.
From what I've seen, it's not very active (try a side-by-side comparison of casiocalc.org vs. ticalc.org, or even hpcalc.org) but either way...

As for us being programmers for TI, I would not be surprised to see things like third-party OSes en masse if that happened.  Just imagine...

The prizm looks epic, and if it's developed enough and I get the opportunity (and have the money), I'll probably get one of them.

Edit: horray for (overuse (of (parenthesis!
Optimized. ;)

And I can't wait for the Prizm.
« Last Edit: November 11, 2010, 03:20:47 pm by FinaleTI »


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Offline Darl181

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Re: More Casio Prizm information
« Reply #35 on: November 11, 2010, 03:25:15 pm »
Optimized. ;)
LOL
I'm wondering how ling it'll take the Prizm to catch up in popularity to something like the 84.
Probably as soon as somebody make a cell-phone mod...;D
Really, though.  How many people outside of calc forums might know about the Prizm?

[offtopic]About the style, it certainly looks better than the n-spire, IMHO.  Less like a brick and more like...something[/offtopic]
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ASHBAD_ALVIN

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Re: More Casio Prizm information
« Reply #36 on: November 11, 2010, 03:26:22 pm »
Teachers are very well informed of this.  I asked my Geometry honors teacher about it and she said "Yeah I heard about that!  Sounds cool."

Offline Munchor

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Re: More Casio Prizm information
« Reply #37 on: November 11, 2010, 03:26:41 pm »
Teachers are very well informed of this.  I asked my Geometry honors teacher about it and she said "Yeah I heard about that!  Sounds cool."

Gotta ask mine too

Offline Darl181

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Re: More Casio Prizm information
« Reply #38 on: November 11, 2010, 03:28:12 pm »
Odd, I have yet to hear even "N-Spire" in my school...my Algebra II teacher's used an 82 though :P
« Last Edit: November 11, 2010, 03:28:23 pm by Darl181 »
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Offline Xeda112358

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Re: More Casio Prizm information
« Reply #39 on: November 11, 2010, 03:36:01 pm »
Ahhhg!  Hex will BURN HAHAHAHA :P
You're that person form UTI that likes Hex, right?  Trust me, it's cool, but you're not gonna make a ASM game in it :P
But if you like it, go ahead ^-^


I will program my 84+ plus as well after this, because I doubt that the C sdk will be on-calc, so I will probably only program my prizm at home.
Wait, WHAT? I have been making games in hex for over a year now. They are just for practice and I do not like to upload my games. I am very insulted by something like that. I can program in hex very fluently now. I will say that I am not up to the same level of game making as a lot of people that I have seen here, but I can make games. Plus, have you gotten the chance to check out my SpriteLib program? I will admit that it isn't as good as Celtic 3, but I am still adding to it and it is not what could be called a beginners project. I understand that it isn't worth the time and effort if you have a computer to work with, but I have only recently had one to work with. I am not going to give up the skill I spent two years to learn from looking at small opcodes and a chart. I do not like that my ability to quickly code, without needing to use two devices and several sets of software, to be able to code quickly and to be able to disassemble as I read the hex from programs, apps, and the OS, to be taken as a pointless, unworthy skill.

Sorry about that, all. I have just been a little touchy about that subject, especially after reading the "Our Problem" thing. I don't like the thought of programmers discouraging other programmers, especially when it is about something they do not really know. I know you didn't mean it, but honestly? Telling me "it's cool, but you're not gonna make a ASM game in it" is very insulting to me, especially after all I have done to prove myself. But thanks, now I have reason to ignore the rest of the programming community for a while, now, and get back to some of my own projects and help out where people actually have questions and where there are BASIC programmers who were like myself and searched for months to find small opcodes that just turned out to be impractical in the end. I have been gladly providing code for them to put into their calculator and it is appreciated because for whatever reason, whether it is because they do not have access to software downloads on a school or public computer, or they do not have a cable. And I can make code quickly and tailored to fit so that they do not need to search hundreds of programs finding one that fits well enough, only to put it through a disassembler. Plus, I have other projects to work on as it is, including an interpreted programming language (That I plan to make games with), SpriteLib, a few random things for friends like a password protection program that isn't as annoying as some that require constantly inputting a password every time you want to change a program you are working on unless.

Again, sorry for the rant :D

Offline JustCause

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Re: More Casio Prizm information
« Reply #40 on: November 11, 2010, 03:36:13 pm »
216x384 reso with 65535 colors ... that's pretty good for a calc.
Is it a bad sign that we think of that as high resolution? :)
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Offline Xeda112358

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Re: More Casio Prizm information
« Reply #41 on: November 11, 2010, 03:38:17 pm »
216x384 reso with 65535 colors ... that's pretty good for a calc.
Is it a bad sign that we think of that as high resolution? :)
Wow, now that I think about it... Nice.

Offline Munchor

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Re: More Casio Prizm information
« Reply #42 on: November 11, 2010, 03:38:20 pm »
Ahhhg!  Hex will BURN HAHAHAHA :P
You're that person form UTI that likes Hex, right?  Trust me, it's cool, but you're not gonna make a ASM game in it :P
But if you like it, go ahead ^-^


I will program my 84+ plus as well after this, because I doubt that the C sdk will be on-calc, so I will probably only program my prizm at home.
Wait, WHAT? I have been making games in hex for over a year now. They are just for practice and I do not like to upload my games. I am very insulted by something like that. I can program in hex very fluently now. I will say that I am not up to the same level of game making as a lot of people that I have seen here, but I can make games. Plus, have you gotten the chance to check out my SpriteLib program? I will admit that it isn't as good as Celtic 3, but I am still adding to it and it is not what could be called a beginners project. I understand that it isn't worth the time and effort if you have a computer to work with, but I have only recently had one to work with. I am not going to give up the skill I spent two years to learn from looking at small opcodes and a chart. I do not like that my ability to quickly code, without needing to use two devices and several sets of software, to be able to code quickly and to be able to disassemble as I read the hex from programs, apps, and the OS, to be taken as a pointless, unworthy skill.

Sorry about that, all. I have just been a little touchy about that subject, especially after reading the "Our Problem" thing. I don't like the thought of programmers discouraging other programmers, especially when it is about something they do not really know. I know you didn't mean it, but honestly? Telling me "it's cool, but you're not gonna make a ASM game in it" is very insulting to me, especially after all I have done to prove myself. But thanks, now I have reason to ignore the rest of the programming community for a while, now, and get back to some of my own projects and help out where people actually have questions and where there are BASIC programmers who were like myself and searched for months to find small opcodes that just turned out to be impractical in the end. I have been gladly providing code for them to put into their calculator and it is appreciated because for whatever reason, whether it is because they do not have access to software downloads on a school or public computer, or they do not have a cable. And I can make code quickly and tailored to fit so that they do not need to search hundreds of programs finding one that fits well enough, only to put it through a disassembler. Plus, I have other projects to work on as it is, including an interpreted programming language (That I plan to make games with), SpriteLib, a few random things for friends like a password protection program that isn't as annoying as some that require constantly inputting a password every time you want to change a program you are working on unless.

Again, sorry for the rant :D

Upload them in Omnimaga, nobody's gonna say bad things about you :)

ASHBAD_ALVIN

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Re: More Casio Prizm information
« Reply #43 on: November 11, 2010, 03:39:26 pm »
Ahhhg!  Hex will BURN HAHAHAHA :P
You're that person form UTI that likes Hex, right?  Trust me, it's cool, but you're not gonna make a ASM game in it :P
But if you like it, go ahead ^-^


I will program my 84+ plus as well after this, because I doubt that the C sdk will be on-calc, so I will probably only program my prizm at home.
Wait, WHAT? I have been making games in hex for over a year now. They are just for practice and I do not like to upload my games. I am very insulted by something like that. I can program in hex very fluently now. I will say that I am not up to the same level of game making as a lot of people that I have seen here, but I can make games. Plus, have you gotten the chance to check out my SpriteLib program? I will admit that it isn't as good as Celtic 3, but I am still adding to it and it is not what could be called a beginners project. I understand that it isn't worth the time and effort if you have a computer to work with, but I have only recently had one to work with. I am not going to give up the skill I spent two years to learn from looking at small opcodes and a chart. I do not like that my ability to quickly code, without needing to use two devices and several sets of software, to be able to code quickly and to be able to disassemble as I read the hex from programs, apps, and the OS, to be taken as a pointless, unworthy skill.

Whoa, take a chill pill bill!  I was joking with you, and wasn't trying to offend you.  In fact its interesting to see someone still using hex :)

The only problem I never liked about hex is keeping track of the instructions, and when I used to be a uber 133t h3x0r, I had to carry around a 7 page opcode table, and in my program on each line I had to have the mnemonics nect to the hex code and then delete it before I ran/compiled.

EDIT: yeah do what scout says and upload them -- I'm interested to see what can be made in pure hex coding :D
« Last Edit: November 11, 2010, 03:41:57 pm by ASHBAD_ALVIN »

Offline Xeda112358

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Re: More Casio Prizm information
« Reply #44 on: November 11, 2010, 03:49:37 pm »
I say sorry to ASH_BAD ALVIN. Sorry. I've just been weird lately, so thanks for letting me blow off some steam in a non-violent way :D