Author Topic: nDoom 2.1 adds PWAD support for thousands of games!!!  (Read 26718 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #30 on: February 01, 2012, 03:22:20 pm »
Well I mean that before the TI community figures out how to use the USB in games, it will take several years, so those who are waiting for multiplayer games might as well forget about it in short or even medium terms. On the TI-84+, it took 8 years before things such as CALCnet via direct USB arrive. Also when BrandonW himself has troubles fiddling with USB, it means it's really incredibly hard. I'm mainly saying this for the people who are impatient and keep begging non-stop about multiplayer games.

Via serial it would be easier I think, but the problem is that not everyone want to mess around with wires and the dock port.

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #31 on: February 04, 2012, 01:53:53 am »
The reason  some PWADs do not work is because of what they were made for.  Most PWADs after say 2000 were made for newer source ports like prboom and zDoom.  I am just assuming that nDoom is based off of the original DooM source code at iD's website.
prboom and zDoom improved upon DooM's WAD format and it's different kinds of chunks adding features that weren't in the original DooM engine.
If you really want support for these something like zDoom would have to be ported instead of DooM.  I would imagine that it wouldn't be that much harder than porting Doom, except that zDoom has modified the software renderer and added a hardware one, and those add some features to the DooM engine.

Offline critor

  • Editor
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2079
  • Rating: +439/-13
    • View Profile
    • TI-Planet
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #32 on: February 05, 2012, 04:45:40 am »
I am just assuming that nDoom is based off of the original DooM source code at iD's website.

That's right.
TI-Planet co-admin.

Offline asdsasd123

  • LV0 Newcomer (Next: 5)
  • Posts: 4
  • Rating: +0/-0
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #33 on: March 28, 2012, 02:33:01 pm »
hey guys I have a problem playing Doom 1 ultimate
after finishing an episode
the screen just turns kinda reddish and showing some sort of credit list (? maybe not coz cant really read the words in reddish style)
and the game just seems to freeze and not responding to any key strokes
any thoughts?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #34 on: March 28, 2012, 02:35:39 pm »
Hmm weird, I never ran into that myself, since only Duke Nukem seemed to have issues for me. What is your calculator model (Clickpad, Touchpad, CX, CAS, non-CAS) by the way?

Welcome to the forums by the way! :)

Offline asdsasd123

  • LV0 Newcomer (Next: 5)
  • Posts: 4
  • Rating: +0/-0
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #35 on: March 28, 2012, 02:39:44 pm »
Haha thanks for the heartwarming welcome
Me myself loves toying with calculators
but in no way near the levels you guys have been achieving!

My calculator model is TI-nspire CX CAS
I suppose I can spend several minutes to end the last stage now and take a picture of the situation

Offline asdsasd123

  • LV0 Newcomer (Next: 5)
  • Posts: 4
  • Rating: +0/-0
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #36 on: March 28, 2012, 02:49:12 pm »
« Last Edit: March 28, 2012, 02:50:40 pm by asdsasd123 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #37 on: March 28, 2012, 02:59:18 pm »
Hmm that almost looks like a glitch with the damage effect. When you get hit the screen turns red and it seems like some compatibility issues with Ndless or the hardware causes it to be permanent. X.x

By the way as an advice, do not double-post unless it has been 24 hours. It's best to use the modify/quick modify button instead. :)

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #38 on: March 28, 2012, 09:31:35 pm »

I haz the same problem and in doom 1 when you pick up the armour that lets you walk on acid it turns red
This used to contain a signature.

Offline cyanophycean314

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 363
  • Rating: +43/-1
  • It's You!
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #39 on: March 28, 2012, 09:47:58 pm »

I haz the same problem and in doom 1 when you pick up the armour that lets you walk on acid it turns red

Exact same problem. I deleted my save because of it... but I beat THE GAME later (that's when you walk on the star where you die instantly? right?)

Offline asdsasd123

  • LV0 Newcomer (Next: 5)
  • Posts: 4
  • Rating: +0/-0
    • View Profile
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #40 on: March 29, 2012, 12:20:07 am »
that would be the end of episode one (out of three episodes in doom1, or out of four episodes in doom 1 ultimate)

Offline critor

  • Editor
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2079
  • Rating: +439/-13
    • View Profile
    • TI-Planet
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #41 on: March 29, 2012, 01:31:10 am »
You can only complete the 1st episode of Doom by dying.
And the screen is red when you take damage.

So a little bug just gives you red credit screens.


On the real Doom, there is nothing you can do at the credit screens - you have to use the menu to run a new game with the same or another episode.

It seems that the credit screens script isn't very well supported for now, like the menu and the automatic demo when you run the game (Mrakoplaz has left several comments about these in the code).

So without the menu support, all you have to do at the credit screen is to exit and relaunch nDoom.
TI-Planet co-admin.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #42 on: March 29, 2012, 04:04:53 am »
You can only complete the 1st episode of Doom by dying.
You mean Doom Ultimate, right? Because for me I got no problem in Doom 1's first level

Offline critor

  • Editor
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2079
  • Rating: +439/-13
    • View Profile
    • TI-Planet
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #43 on: March 29, 2012, 07:44:52 am »
You can only complete the 1st episode of Doom by dying.
You mean Doom Ultimate, right? Because for me I got no problem in Doom 1's first level

Doom Shareware = Doom1 episode 1

I don't remember if the ending credits are different.
TI-Planet co-admin.

Offline critor

  • Editor
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2079
  • Rating: +439/-13
    • View Profile
    • TI-Planet
Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #44 on: April 08, 2012, 10:58:14 am »
I'd like to add Heretic maps support in nDoom, if possible.

We could then play the Heretic game, and IWAD/PWAD files based on that game.


I know that Heretic is based on a modified Doom engine, but I hardly can find details about what has been modified/added/removed...



Can somebody help?
TI-Planet co-admin.