amazing, i like that nintendo skin xp where can i find those wad's? cause i've been looking around on the internet, and i find some, but they are all not supported, quite strange
@Critor: http://cutstuff.net/mm8bdm/?page_id=5
Unsupported PWAD give an error message.
As designed in nDoom 1.0, messages automatically kill the game.
Some messages might just be minor warnings and the PWAD file might run correctly by just commenting the error message.
Hello,Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.
what is the memory (RAM) requirement for nDoom ?
Any chance to port it to device with ~ 1MB RAM + 16 MB flash (Casio PRIZM)?
Martin
RAM: 8 MB RAM
HDD: 40 MB of uncompressed hard disk space
100MB of free hard drive space for the Windows swap file (in addition to install space)
Speaking of which, how much space nDoom takes up on the Nspire? Both the game and the WADs probably won't fit on a Prizm indeed. But the classic Nspire only had like 30MB space and nDoom fitted well.Hello,Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.
what is the memory (RAM) requirement for nDoom ?
Any chance to port it to device with ~ 1MB RAM + 16 MB flash (Casio PRIZM)?
Martin
According to http://gamesystemrequirements.com/games.php?id=1541 however, it seems there might not be enough memory on the Prizm, though :(QuoteRAM: 8 MB RAM
HDD: 40 MB of uncompressed hard disk space
100MB of free hard drive space for the Windows swap file (in addition to install space)
I think it cannot be compared with standard PC. On Prizm we do not need to load wad file to RAM, it can be a part of the application so RAM is needed only for working buffers.Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.Speaking of which, how much space nDoom takes up on the Nspire? Both the game and the WADs probably won't fit on a Prizm indeed. But the classic Nspire only had like 30MB space and nDoom fitted well.
According to http://gamesystemrequirements.com/games.php?id=1541 however, it seems there might not be enough memory on the Prizm, though :(QuoteRAM: 8 MB RAM
HDD: 40 MB of uncompressed hard disk space
100MB of free hard drive space for the Windows swap file (in addition to install space)
Apparently using the USB port in Ndless games will never be possible or it will take over 10 years before it's doable, because it's overly complicated to figure out. On the 84+ people have yet to be able to make USB multiplayer games.
I am just assuming that nDoom is based off of the original DooM source code at iD's website.
I haz the same problem and in doom 1 when you pick up the armour that lets you walk on acid it turns red
You can only complete the 1st episode of Doom by dying.You mean Doom Ultimate, right? Because for me I got no problem in Doom 1's first level
You can only complete the 1st episode of Doom by dying.You mean Doom Ultimate, right? Because for me I got no problem in Doom 1's first level