Author Topic: nDoom 2.1 adds PWAD support for thousands of games!!!  (Read 26367 times)

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Offline critor

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #15 on: January 29, 2012, 04:47:03 pm »
Unsupported PWAD give an error message.
As designed in nDoom 1.0, messages automatically kill the game.

Some messages might just be minor warnings and the PWAD file might run correctly by just commenting the error message.


I've just tried exactly that.
DoomZ98, the Dragon Ball Z PWAD, didn't want to load because of a supposed "invalid sprite frame".
I just turned the fatal error message into a warning message and it's working :)

DoomZ98 PWAD -> http://tiplanet.org/forum/archives_voir.php?id=3938
Requires the updated 2.11 nDoom -> http://tiplanet.org/forum/archives_voir.php?id=3889


I might go on like that: turning fatal error messages into warning messages to let more PWAD run the best they can.

It's better to try to run them anyway ;)
« Last Edit: January 29, 2012, 04:54:55 pm by critor »
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Offline yunhua98

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #16 on: January 29, 2012, 09:09:35 pm »
Holy crap.  This takes epic to a new level.  O.O

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #17 on: January 30, 2012, 07:30:09 am »
Hello,
what is the memory (RAM) requirement for nDoom ?
Any chance to port it to device with ~ 1MB RAM + 16 MB flash (Casio PRIZM)?

Martin

Offline Stefan Bauwens

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #18 on: January 30, 2012, 02:16:22 pm »
Epic. :) Well done to the people who made this possible. :)


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Offline njaddison

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #19 on: January 31, 2012, 08:21:39 pm »
My lego patch is not working! I love anything lego related, but I hate this! It says that there is an error in the patch, and then when i try to press buttons, random symbols appear in the top left corner of the screen!
« Last Edit: January 31, 2012, 08:22:49 pm by njaddison »
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Offline DJ Omnimaga

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #20 on: January 31, 2012, 08:27:36 pm »
Hello,
what is the memory (RAM) requirement for nDoom ?
Any chance to port it to device with ~ 1MB RAM + 16 MB flash (Casio PRIZM)?

Martin
Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.

According to http://gamesystemrequirements.com/games.php?id=1541 however, it seems there might not be enough memory on the Prizm, though :(

Quote
RAM:   8 MB RAM   
HDD:   40 MB of uncompressed hard disk space
 100MB of free hard drive space for the Windows swap file (in addition to install space)

Offline njaddison

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #21 on: January 31, 2012, 08:37:33 pm »
Oh, will multiplayer play be possible on the nspire (I would prefer to game wirelessly by modding the nspire navigator, but if not, just usb connection) , and would it be possible to do a nspire doom deathmatch against a bot if you don't have any body to play multiplayer with?
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Offline Yeong

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #22 on: January 31, 2012, 08:38:33 pm »
I don't think ndless supports USB port.
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Offline njaddison

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #23 on: January 31, 2012, 08:40:13 pm »
well serial could be possible we saw sound with the os 3.0 lua printf function. Anything is possible with a great deal of modding and cracking.
« Last Edit: January 31, 2012, 08:43:24 pm by njaddison »
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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #24 on: January 31, 2012, 08:44:06 pm »
Hello,
what is the memory (RAM) requirement for nDoom ?
Any chance to port it to device with ~ 1MB RAM + 16 MB flash (Casio PRIZM)?

Martin
Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.

According to http://gamesystemrequirements.com/games.php?id=1541 however, it seems there might not be enough memory on the Prizm, though :(

Quote
RAM:   8 MB RAM   
HDD:   40 MB of uncompressed hard disk space
 100MB of free hard drive space for the Windows swap file (in addition to install space)
Speaking of which, how much space nDoom takes up on the Nspire? Both the game and the WADs probably won't fit on a Prizm indeed. But the classic Nspire only had like 30MB space and nDoom fitted well.
« Last Edit: January 31, 2012, 08:45:23 pm by Juju »

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #25 on: January 31, 2012, 08:47:39 pm »
Apparently using the USB port in Ndless games will never be possible or it will take over 10 years before it's doable, because it's overly complicated to figure out. On the 84+ people have yet to be able to make USB multiplayer games.

As for the Nspire navigator maybe that could work, but the problem is that it costs hundreds of dollars and I don't think parents will want to shell away an extra $200 for their kid just to let him play one or two online games on his calculator his parents bought him for school usage.

Offline cyanophycean314

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #26 on: January 31, 2012, 09:14:47 pm »
This is pretty awesome!  :D

Offline Lionel Debroux

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #27 on: February 01, 2012, 01:16:58 am »
BrandonW has recently fiddled a bit with the Nspire's USB chip, but the beast is indeed complicated.
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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #28 on: February 01, 2012, 07:57:48 am »
Good question, but since the original game came out in 1993, I assume that it ran on some older computers too, so the memory requirement is most likely similar to those, minus the space required for the sound that is removed in the calc version.

According to http://gamesystemrequirements.com/games.php?id=1541 however, it seems there might not be enough memory on the Prizm, though :(

Quote
RAM:   8 MB RAM   
HDD:   40 MB of uncompressed hard disk space
 100MB of free hard drive space for the Windows swap file (in addition to install space)
Speaking of which, how much space nDoom takes up on the Nspire? Both the game and the WADs probably won't fit on a Prizm indeed. But the classic Nspire only had like 30MB space and nDoom fitted well.
I think it cannot be compared with standard PC. On Prizm we do not need to load wad file to RAM, it can be a part of the application so RAM is needed only for working buffers.
DOOM2.wad has 14604584 bytes so there is enough room for the application code.
But how big are the working buffers needed ?

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Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« Reply #29 on: February 01, 2012, 02:27:28 pm »
Apparently using the USB port in Ndless games will never be possible or it will take over 10 years before it's doable, because it's overly complicated to figure out. On the 84+ people have yet to be able to make USB multiplayer games.

I wouldn't say this. We had hints in the previous OS versions that some parts of the *BSD USB stack was used. Finding the entry points and using them would be much more easier than directly interacting with the I/O ports.
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