Author Topic: nDoom for the CX at the horizon  (Read 17333 times)

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Offline DJ Omnimaga

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nDoom for the CX at the horizon
« on: December 14, 2011, 07:47:02 pm »
It seems that despite the departure of Mraklopaz shortly after the release of nDoom, we will still finally see a TI-Nspire CX and Ndless 3.1 version of the popular first person shooter classic from 1993!



Critor is the person working on the CX/Ndless 3.1 port of the game and the video is by Adriweb. Hopefully more info is posted soon.

As you can see, it seems to work pretty well and since the CX doesn't have a blurry LCD, now it looks like you are playing on a real computer!
« Last Edit: December 15, 2011, 01:46:14 am by DJ_O »

Offline epic7

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Re: nDoom for the CX at the horizon
« Reply #1 on: December 14, 2011, 07:47:39 pm »
I was waiting for you to post a new about this ^.^
Looks awesome!
« Last Edit: December 14, 2011, 07:51:55 pm by epic7 »

Offline ralphdspam

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Re: nDoom for the CX at the horizon
« Reply #2 on: December 14, 2011, 08:01:06 pm »
Awesome!
ld a, 0
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Offline annoyingcalc

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Re: nDoom for the CX at the horizon
« Reply #3 on: December 14, 2011, 08:19:06 pm »
YES!
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Offline TIfanx1999

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Re: nDoom for the CX at the horizon
« Reply #4 on: December 14, 2011, 08:29:46 pm »
Wow... I have to say, that really looks quite nice! =)

Offline NecroBumpist

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Re: nDoom for the CX at the horizon
« Reply #5 on: December 15, 2011, 12:42:41 am »
That's freaking crazy!
I want a CX so badly now!
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Offline calc84maniac

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Re: nDoom for the CX at the horizon
« Reply #6 on: December 15, 2011, 12:53:15 am »
Good thing the program is called nDoom, otherwise this thread would be titled "Doom for the CX at the horizon" D:
« Last Edit: December 15, 2011, 12:54:12 am by calc84maniac »
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Offline Lionel Debroux

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Re: nDoom for the CX at the horizon
« Reply #7 on: December 15, 2011, 01:24:15 am »
Ha ha, calc84maniac :D

This is yet another good news, and also renewed proof that whatever some TI pundits think, making a closed, undocumented platform, results in games, but not math programs, being done when said platform is forced open. Indeed, games obviously require much less OS integration than math programs :)
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Offline critor

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Re: nDoom for the CX at the horizon
« Reply #8 on: December 15, 2011, 01:31:16 am »
To answer DJ in the 1st post, you've got some more infos in the TI-Planet news:
http://tiplanet.org/forum/viewtopic.php?f=43&t=8557&p=118734#p118732

So yes I'm the author of this port, and Adriweb made some tests and the video with the binary file I sent him.

My work is based on the HackSpire porting to 3.1 page, although this is far from enough:
http://hackspire.unsads.com/wiki/index.php/Ndless#From_v2.0_to_v3.1


For now the game is functional and wonderfull on real hardware, but they remain some problems with:
- the B-timer not fully implemented in my code: title screen animation is too fast
- the OS crashing when exiting (B-timer and maybe screen mode not properly resetted when exiting yet)
« Last Edit: December 15, 2011, 01:33:25 am by critor »
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Offline DJ Omnimaga

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Re: nDoom for the CX at the horizon
« Reply #9 on: December 15, 2011, 01:45:23 am »
Ok thanks for the info. Does it work on Basic Clickpad too btw (unlike the original version from Mraklopaz)?

Offline critor

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Re: nDoom for the CX at the horizon
« Reply #10 on: December 15, 2011, 02:01:09 am »
No it's a specific CX build for now.
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Offline ExtendeD

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Re: nDoom for the CX at the horizon
« Reply #11 on: December 15, 2011, 02:07:02 am »
Make sure to support, both, at least through build switches, or the maintenance will be a pain.
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Offline Jim Bauwens

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Re: nDoom for the CX at the horizon
« Reply #12 on: December 15, 2011, 05:01:42 am »
Nice to see you got it working :)

Offline critor

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Re: nDoom for the CX at the horizon
« Reply #13 on: December 15, 2011, 02:45:29 pm »
Ok guys. What controls do you want for nDoom on both ClickPad and TouchPad/CX ?


Here are the original controls from Mrakoplaz - the TouchPad wasn't supported in Ndless at that time.

Action          | Touchpad | Clickpad
________________|__________|____________________________
Forward/Back    | 8/5      | Clickpad up/down
Strafe left     | 7/4      | Esc
Strafe right    | 9/6      | Home
Turn left       | ^        | Clickpad left
Turn right      | x^2      | Clickpad right
Shoot           | =/trig   | Clickpad centre
Melee           | EE/PI    | 1
Weapons 1       | A/B/C    | 2/3/4
Weapons 2       | H/I/J    | 5/6/7
Quit            | Esc/Home | Enter
Quicksave       |    Library key
Quickload       |        Flag
Use             |        Ctrl
Map             |         Tab
Contrast        |         +/-
« Last Edit: December 15, 2011, 02:46:16 pm by critor »
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Offline Reo

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Re: nDoom for the CX at the horizon
« Reply #14 on: December 15, 2011, 03:16:10 pm »
Those previous Touchpad controls look so awkward. Anyway, here's how I'd love it on a CX:

Forward: 8
Back: 5
Turn left: 4
Turn right: 6
Strafe left: 7
Strafe right: 9
Shoot: multiply
Melee: divide
Use: Enter
Map: Catalog (above divide)
Weapons: A, B, C, D, E, F
If "quit" literally quits the game, then ESC, but if it pulls up the menu, then "menu".

Quickload/save and contrast I wouldn't use, so I can't say where I'd want them.