Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
New nDoom 2.2 now fully supports TI-Nspire CX
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: New nDoom 2.2 now fully supports TI-Nspire CX (Read 26214 times)
0 Members and 1 Guest are viewing this topic.
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
New nDoom 2.2 now fully supports TI-Nspire CX
«
on:
July 31, 2012, 10:58:14 am »
nDoom has been updated to version 2.2 and now fully supports the TI-Nspire CX hardware!
The random bug which was randomly shifting nDoom display 16pixels to the right on the CX has been fixed!
This was coming from the different ARM PrimeCell PL111 LCD controller on the CX, which only supports screen buffers at a double-word aligned address (divisible by 8 ).
Now benefit from a full 320 pixels wide display on your CX!
In the last version, it was possible to directly run Doom/Doom2 game WAD files from your TI-Nspire document browser. But this required the 'ndless.cfg.tns' file, which many users forget to transfer. So, nDoom now automatically creates or patches your 'ndless.cfg.tns'!
Just run nDoom one time and then you can directly run WAD files!
Animations are now supported on the CX!
This includes:
screen transitions at the start of a level
the Marines taking out his weapon at the start of a level
end of episode / end of game screens with text appearing like typed on a typewriter machine and scrolling
Original code from Mrakoplatz was using the 2nd TI-Nspire timer, which is completely different on the TI-Nspire CX. So in my original port, such specific code was just ignored on the CX: screen transitions were allmost skipped, and end of episode / end of game screens were frozen.
With such animations now supported, nDoom is getting a more and more accurate port on your TI-Nspire CX!
Just enjoy:
Source:
(with additional technical information and 2 other exciting videos for your viewing pleasure)
http://tiplanet.org/forum/viewtopic.php?t=10179
Download:
http://tiplanet.org/forum/archives_voir.php?id=3889
«
Last Edit: July 31, 2012, 11:08:18 am by critor
»
Logged
+4/-0 karm for this message
TI-Planet
co-admin.
linuxgeek96
LV3
Member (Next: 100)
Posts: 99
Rating: +4/-0
( ͡° ͜ʖ ͡°)
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #1 on:
July 31, 2012, 11:00:22 am »
cool
Logged
TheNlightenedOne
LV6
Super Member (Next: 500)
Posts: 427
Rating: +16/-1
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #2 on:
July 31, 2012, 11:16:14 am »
I like it! Good job critor!
Logged
"Eris" (Ndless 3.1)
"Keto" (Ndless 3.1)
"Luna" (AMS 3.10, HW4)
"Aurora" (2.55MP)
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #3 on:
August 01, 2012, 01:50:28 pm »
All my TI-Nspire CX nDoom demos for you:
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
Logged
TI-Planet
co-admin.
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #4 on:
August 02, 2012, 04:08:29 am »
Nice! Looking at the video I just realized really how fast the Nspire CX is, compared to the Prizm's Doom(although I haven't seen a video with the updated Doom for the Prizm.)
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
apcalc
The Game
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1393
Rating: +120/-2
VGhlIEdhbWUh (Base 64 :))
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #5 on:
August 02, 2012, 10:54:05 am »
Nice! Can't wait to try this out!
Logged
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #6 on:
August 02, 2012, 10:55:22 am »
It's finally happening... yay...
Logged
cztian
LV0
Newcomer (Next: 5)
Posts: 3
Rating: +0/-0
cztian
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #7 on:
August 02, 2012, 11:25:55 am »
How can me input cheat codes such as"iddqd"?
Logged
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #8 on:
August 03, 2012, 01:19:42 pm »
For the moment, you can't.
But you can start the game at whichever map you want, and you can save and load your progression whenever you want
«
Last Edit: August 03, 2012, 01:20:26 pm by critor
»
Logged
TI-Planet
co-admin.
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #9 on:
August 06, 2012, 11:11:11 pm »
You can now try the new nDoom 3.0 alpha 1:
http://tiplanet.org/forum/archives_voir.php?id=6631
New: 'alpha' support for Heretic WAD files and compatible.
Note: the Heretic game from Raven Software has been built on a similar but heavily customized Doom engine.
Which means I have to adapt allmost everything to be able to open Heretic maps and keep Doom/Doom2 maps compatibility.
«
Last Edit: August 06, 2012, 11:13:25 pm by critor
»
Logged
TI-Planet
co-admin.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #10 on:
August 06, 2012, 11:32:46 pm »
Wow that's amazing.
Logged
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #11 on:
August 07, 2012, 11:35:35 am »
Updated to nDoom 3.0 alpha 2:
http://tiplanet.org/forum/archives_voir.php?id=6631
I improved Heretic support, and I hope I didn't break anything.
Non-Heretic games behaviour should be unchanged - feel free to test and help me.
You can now:
- open most levels in heretic.wad from all 6 episodes
- show the map
- pick up items (still invisble for now)
«
Last Edit: August 07, 2012, 11:36:30 am by critor
»
Logged
TI-Planet
co-admin.
Augs
LV6
Super Member (Next: 500)
Posts: 306
Rating: +30/-29
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #12 on:
September 30, 2012, 05:15:56 pm »
So I just found this,HOT DAMM. And I thought ncraft was top notch(get it?) nspire graphics. You are obviously a wizard if you managed to do this.
Logged
+1/-0 karm for this message
critor
Editor
LV11
Super Veteran (Next: 3000)
Posts: 2079
Rating: +439/-13
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #13 on:
September 30, 2012, 05:34:27 pm »
Thanks - unfortunately I'm cruelly missing time to go on working on Heretic-like maps support for now.
Logged
TI-Planet
co-admin.
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
New nDoom 2.2 now fully supports TI-Nspire CX