Author Topic: New Zilak Project Added  (Read 7658 times)

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Offline DJ Omnimaga

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New Zilak Project Added
« on: June 18, 2005, 10:01:00 am »
I added another project in the featured project section: Zilak Ex. It is scheduled to be complete Summer 2005.  No demos shall be released until the final version is complete.  The RPG will be the first complete Zilak RPG made (the first two were incomplete). There are no screenshot for the moment but expect to see some soon. :)smile.gif

arti

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New Zilak Project Added
« Reply #1 on: June 18, 2005, 12:56:00 pm »
I played Zilak: The Land of no return for the TI-86, and it was very, very slow. I'm sorry to say that while the game was very impressive, it was unplayable.

Hopefully this new Zilak will be a bit faster, although you can't really hope for a quick overhead map engine in 85/86 BASIC. However, if it will be done fast, then the TI-86 will once again have a purpose! ;)wink.gif

Btw, I played Zilak II, and it looked kickass. Too bad the author reached MLC's size limit :(sad.gif Zilak II was beautiful

Offline DJ Omnimaga

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New Zilak Project Added
« Reply #2 on: June 18, 2005, 01:49:00 pm »
Yeah I know it might be very slow, it was a bit good tho or it would not be here in the archives. I havent tried it but I have a lil idea of how it is because there is a similar game in the 82 archive here (Zelda) which was made 8.5 years ago and 86 BASIC is supposed to be very slow. I guess I could be able to optimise it to make it run faster though, I can make a homescreen game run at 4 fps so I can expect at least 3 fps on the 86. Hopefully the new one will be faster and finished :)smile.gif

arti

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New Zilak Project Added
« Reply #3 on: June 18, 2005, 03:34:00 pm »
4 fps without any ASM libs?

And don't forget that the 86 runs on a 6 MHz z80, while the 83+ and 83+SE run on 8MHz and 15 MHz respectively...

greenorange

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New Zilak Project Added
« Reply #4 on: June 19, 2005, 01:37:00 am »
Another point to mention: Zilak Ex is not designed for the 86, but for all calcs from 82 to 86.

I have shifted much of the gameplay to the much faster 3D engine underground, but it will be slighlty dry at times.

Battle engine = I am still thinking about how to go about it.  I think I will write that up on the 82 first and see how it looks.

So far, speed is not a problem (except in a story screen which the text scrolls)

Do not look for updates until early July, as I am finishing school now.

Offline DJ Omnimaga

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New Zilak Project Added
« Reply #5 on: June 19, 2005, 02:11:00 am »
Yeah I know, in the topic sub-title I written "Status: on hold until july"

QUOTE
4 fps without any ASM libs?

And don't forget that the 86 runs on a 6 MHz z80, while the 83+ and 83+SE run on 8MHz and 15 MHz respectively...
yeah without any ASM libs. Hmm it might be more actually because when I wrote this it was back in 2002 and my code was poorly optimized so maybe 4.5-5 fps.

The 83+ runs at 6 MHz and the SE at 12 MHz in fact, because the processors had been artificially slowed down to save batteries power. I think it's mostly the 86 BASIC being more complex or non-optimized code.

I'll post my code of Illusiat 6 (or nemesiat) walking engine I think, because it use pictures to draw maps like Zilak I and Brendan Dixon Zelda and maybe it could be useful (altough its not full screen)

arti

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New Zilak Project Added
« Reply #6 on: June 19, 2005, 02:23:00 am »
Oh, I didn't know that the 83's were artificially slowed down. I just read the data on ticalc.org, although I guess they didn't take into account the slow-down factor.

So the 84+ doesn't run at 15MHz either?

Offline DJ Omnimaga

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« Reply #7 on: June 19, 2005, 02:25:00 am »
nope it doesnt run at 15 MHz either, there was even reports from ppl saying they were a lil bit slower than the 83+SE, due to the clock