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Shrine Quest pics... B) This screenshot shows a quest being ordained by the Shrine of Valor:This screenshot shows the Avatar at the Codex of Ultimate Wisdom:This screenshot shows the Avatar returning to the Shrine of Valor to complete the quest:Notice that stats are increased upon completion of a shrine quest.
Program Original Optimized Mem saved % optimized sprite #ZPM1 6678 4363 2315 35% 1-25ZPM2 6687 4440 2247 34% 26-50ZPM3 6687 4325 2362 35% 51-75ZPM4 6688 4440 2248 34% 76-100ZPM5 6712 4135 2577 38% 101-125ZPM6 6980 4257 2723 39% 126-151==================================================Totals: 40432 25960 14472 36% 1-151
Woah, it's been a while since an update, but here's one right now:I've found that I've had slightly more offline time than online time, so my work on this RPG has increased. I've fixed some of the conversations that didn't make much sense, altered the opening scene a bit, and I'm close to getting to the second town. I'd love to give you some screenshots, but I can't because the computers here with internet access are kinda mean and don't allow anything except IE and unix emulators.Fortunately, I've come up with a bunch of new ideas that will be implemented into the game... and once I reach my house again, I'll be able to look at the walkthrough I was typing up (mostly to help me organize my thoughts) and get some of the really awesome stuff done.Now, another thing I was considering... once I have the time, I'm considering altering the look of the battle system. The sprites would be the modified overworld ones, and they'd face up and down rather than left and right. Of course, then I'd have to design enemies, and I'm not that good at that... It's only an idea at the moment... but still a possibility. (I don't like the current battle sprites that much...)