Author Topic: Nspire Lua Games!  (Read 28825 times)

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Offline willrandship

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Re: Nspire Lua Games!
« Reply #15 on: April 17, 2011, 04:02:56 pm »
You don't need a CX for this, fortunately, just get 3.0 for the reg. nspire.

Offline ralphdspam

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Re: Nspire Lua Games!
« Reply #16 on: April 17, 2011, 05:02:28 pm »
Well, I don't have an Nspire at all.  As for the CX, the colors are just too enticing...
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Offline DJ Omnimaga

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Re: Nspire Lua Games!
« Reply #17 on: April 17, 2011, 05:26:48 pm »
Lua supports grayscale? O.O

Offline Adriweb

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Re: Nspire Lua Games!
« Reply #18 on: April 17, 2011, 05:27:36 pm »
Lua has setColorRGB(red, green, blue) Values range from 0 to 255.

;)
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Offline DJ Omnimaga

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Re: Nspire Lua Games!
« Reply #19 on: April 17, 2011, 05:31:15 pm »
Wow awesome. A big step above TI-BASIC. I remember working on grayscale RPGs in BASIC on the 83+ before and we were forced to use assembly libraries using hooks to get grayscale and it still was kinda flickery.

Maybe I could eventually port my old Reuben Quest games to the Nspire if I ever got to learn Lua. ;D


Offline GB

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Re: Nspire Lua Games!
« Reply #20 on: April 17, 2011, 05:44:22 pm »
I remember trying Reuben Quest once. It would definitely do much better on the TI-Nspire than it did on the 84.
« Last Edit: April 17, 2011, 05:44:44 pm by GB »
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Offline DJ Omnimaga

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Re: Nspire Lua Games!
« Reply #21 on: April 17, 2011, 06:08:44 pm »
Actually on the 84+ it could have done much better than it did back then, trust me. However, it was created 6 months too early...
« Last Edit: April 17, 2011, 06:09:08 pm by DJ_O »

Offline Levak

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Re: Nspire Lua Games!
« Reply #22 on: April 20, 2011, 03:30:46 pm »
Hum ... I think there is only one thing missing in all those games : incompatibility with the nspire-player we use at TI-Bank.fr to preview before downloading the TNS.

This is why I made a common Button class relatively easy to implement without changing lots of lines.
http://levak.free.fr/ftp/nspire/Make3D/Buttons.lua

If you don't want the keypad to appear oncalc, just add a "plaform.window:width() > 320" or something.

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Offline DJ Omnimaga

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Re: Nspire Lua Games!
« Reply #23 on: April 20, 2011, 03:33:12 pm »
Yeah I remember loading some of them in the player on TI website and buttons wouldn't work. Only the mouse would. D:

Offline Munchor

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Re: Nspire Lua Games!
« Reply #24 on: April 20, 2011, 04:10:39 pm »
apcalc, you should add Direct 4 to the topic :D

Offline willrandship

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Re: Nspire Lua Games!
« Reply #25 on: April 20, 2011, 05:13:59 pm »
Also, DJ, there's a Lua command, that tests for a color display, returning (I think) 1 if it's a CX and 0 for non-CX. I'm betting the hardware is pretty similar too, besides the screen and RAM.

Offline Levak

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Re: Nspire Lua Games!
« Reply #26 on: April 20, 2011, 05:44:42 pm »
I discovered missing events inside the OS itself (we just had to open a hex editor to see what was invisible)
http://hackspire.unsads.com/wiki/index.php/Lua_Programming
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Offline DJ Omnimaga

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Re: Nspire Lua Games!
« Reply #27 on: April 20, 2011, 11:32:06 pm »
apcalc, you should add Direct 4 to the topic :D
Actually it's Connect 4, not direct 4.

And thanks for the info guys. I shall check that page if I ever learn Lua.

Offline Jimmy

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Re: Nspire Lua Games!
« Reply #28 on: April 24, 2011, 07:41:17 am »
 ;D I hope to see the classical battle tank on Nspire!
3 cheers for LUA!!

Offline Munchor

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Re: Nspire Lua Games!
« Reply #29 on: April 24, 2011, 07:45:17 am »
;D I hope to see the classical battle tank on Nspire!
3 cheers for LUA!!

Welcome to Omnimaga, I see that's your first post. Perhaps you'd like to create a topic here.