Author Topic: Nspire OS 2.0, currently incompatible with Ndless, new handhelds and link software update  (Read 36050 times)

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Offline bwang

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The current toolchain is already reasonably simple to set up. Its just not all in one place, that's all.
Now, better libraries and more functions is another thing...

Offline DJ Omnimaga

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I am not too sure how long it will be, but I wouldn't be surprised if it was within the next few weeks, since geogeo seems to have said something like it mostly needed clean up or small stuff.

Btw, Ndless 2.0 WILL NOT be ran the same way as Ndless 1.0, from what I heard. I kinda think it might be the same way as in the screenshot.

Offline nobody12345

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can somebody send me the file for TI Nspire os 1.1 ay [email protected]

Offline DJ Omnimaga

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Please do not ask the same question in multiple topics at once. It is generally best to just edit the previous post if you needed to add more information. Your reply will bump the topic first and be marked as unread to everyone anyway.

Offline nobody12345

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sorry did not mean to do that, its just that i need that file to run Ndless

Offline willrandship

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So, by POC you mean they got it working on a nspire, but not in any truly usable form yet? Sounds like progress!

I wonder if there will be a standalone method of installing it! no pc, no calc, no nothing!

If this is for version 2.0, will it automatically update to 2.0 for me or will I have to update first?

Offline DJ Omnimaga

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POC means they got it to work and are showing proof that they did. However there are still some stuff to change so the user can't brick his calc. I also heard the method to launch Ndless games is now different but I forgot how.

I think right now they are trying to get it to work on 1.7, 2.0 and 2.0.1. I am not sure if Ndless will update it for you, though.

Offline willrandship

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Well, that's even more progress than I thought!

I don't care much if the launch method is different since I'm not going to install NDless 1.1, for battery reasons I'll stick to 1.7

Offline DJ Omnimaga

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I wonder if batteries would really last any longer in 1.7/2.0 during Ndless games execution, though, unless a game uses a very low CPU speed, because you have to remember that Ndless games will most likely be executed in machine code, meaning no TI-Nspire OSes routines will be active during gameplay, thus, even if the OS itself won't take much power, ASM programs might, anyway.

Offline willrandship

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Yeah, maybe the battery drain will still be there, but if they write the program for slow CPU speeds it shouldn't be a problem, right?

Maybe the DevkitPro libraries should have a "battery saving" and "High Power" library for its commands, so you can choose when developing.

Offline DJ Omnimaga

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I think in Calc84maniac GBC4Nspire emu, the emu won't even need the entire CPU power. What I think is that when it runs in regular speed mode, he should make the calc clock at lower speed than 90 MHz, same in his 83+/84+ emu. It seemed to run so incredibly fast. CPU clock should be set much lower for less CPU intensive games IMHO, like 2D games such as RPGs

Offline willrandship

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Maybe it could have live CPU adjustments.....so that when low resources are used, low CPU power is used.

Offline DJ Omnimaga

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Yeah that's what I was thinking. I wonder if it can be dangerous to manipulate CPU speed in the middle of an ASM program, though x.x

Offline willrandship

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maybe, but not if the hardware can handle on-the-fly switching.

Idea! What if we made our programs manually set the CPU Speed? Like in RPGs, low Power for outdoor walking, shops, menus, etc. but high power for fancy effects in battle, title screen, etc.

How long does the nspire last in high power mode? Is it really that bad?

Offline Silver Shadow

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Yeah that's what I was thinking. I wonder if it can be dangerous to manipulate CPU speed in the middle of an ASM program, though x.x
Since the CPU speed is handled by software, not hardware, it shouldn't be a problem.
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