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So! We have turn-taking, we have aiming and power-setting, we have parabolic motion (which was a massive, massive pain in the neck), we have collision detection, and a whole bunch of other cool stuff. Other than debugging, important things still missing are the explosion at collision, health removal, terrain removal, and detection of turn-skipping and game-over conditions.
I have gotten myself a more decent nickname too q:Oh yeah, AWESOME Kerm as always
Ah cool, that looks even better. Also speed seems pretty nice.