Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50434 times)

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Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #30 on: May 16, 2011, 12:59:59 pm »
Are (non-calc puzzle) game clones okay?
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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #31 on: May 16, 2011, 01:00:01 pm »
well, I'm thinking a reboot of S.O.L.D.A.T. ;D

Awesome sidescrolling shooter is Awesome sidescrolling shooter.

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #32 on: May 16, 2011, 01:00:32 pm »
Wow that was 2 secs. lol.
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Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #33 on: May 16, 2011, 01:27:36 pm »
I hope we don't get a WFRNG clone like last year... <_< (there were even 2 in the works. Only one got finished, and it had bugs)

Clones are allowed, but I would recommend against just plain porting an entire console game to calcs, since you got 2 months.

Also tloz you can re-use it, but you would have to maybe change the main char sprite a bit and you can't reuse that map you used. A title would also be welcome.
« Last Edit: May 16, 2011, 01:29:43 pm by DJ_O »

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #34 on: May 16, 2011, 01:30:08 pm »
I am planning to port an old LCD game from Game&Watch. (Mario's Cement Factory)
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Offline Aichi

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #35 on: May 16, 2011, 01:39:22 pm »
Will this contest be the only one for Axe Parser of all three contests?

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #36 on: May 16, 2011, 01:39:46 pm »
^^ I was wondering about that too
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Offline BrownyTCat

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #37 on: May 16, 2011, 01:41:14 pm »
The possible contests could be:
Axe
BASIC
ASM
ARM-ndless
C-ndless
Lua
...I really hope there's a C or Lua one, since the nSpire could use some publicity.

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #38 on: May 16, 2011, 01:42:16 pm »
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.
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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #39 on: May 16, 2011, 01:46:06 pm »
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.

... me?

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #40 on: May 16, 2011, 01:46:50 pm »
You, and TsuzakaZX (Idk if the name is spelled right)
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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #41 on: May 16, 2011, 01:47:43 pm »
You, and TsuzakaZX (Idk if the name is spelled right)

It's Prizm C I'm talking about -- and there's more of them than that :P

Offline Munchor

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #42 on: May 16, 2011, 01:48:02 pm »
My project has been started and I'd say 40% is done, and since i have 2 months I'll try and make it awesome.

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #43 on: May 16, 2011, 01:48:26 pm »
40%!? WOW.
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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #44 on: May 16, 2011, 01:50:40 pm »
mine is 5% right now -- got remote-rocket and wire physics working.