Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50431 times)

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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #90 on: May 21, 2011, 09:16:05 pm »
I think I might have a decent shot this year :)

Offline Deep Toaster

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #91 on: May 21, 2011, 09:57:52 pm »
Good luck to everyone! You'll need it ;D

Except for you, Builderboy.
« Last Edit: May 21, 2011, 09:58:02 pm by Deep Thought »




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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #92 on: May 21, 2011, 10:00:21 pm »
Good luck to everyone, even Builderboy! (Except Deep :P</jk>) ;D
« Last Edit: May 21, 2011, 10:00:56 pm by ztrumpet »

Offline ruler501

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #93 on: May 21, 2011, 10:04:39 pm »
Your post was on ablue background so it was easy to see the hidden text. no highlighting required
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #94 on: May 21, 2011, 10:09:07 pm »
Your post was on ablue background so it was easy to see the hidden text. no highlighting required
I guess I should delete Deep's post to make mine on white then. :P </jk>
« Last Edit: May 21, 2011, 10:09:14 pm by ztrumpet »

Offline ruler501

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #95 on: May 21, 2011, 10:09:56 pm »
why not just recolor it as light blue?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
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PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Deep Toaster

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #96 on: May 21, 2011, 10:28:33 pm »
'Cause the colors are different on different themes ;D

But since you're an admin, why not do [html]<span style="opacity: 0">? :D

EDIT: Or even better, [html]<span onload="window.location = http://goo.gl/QMET">.
« Last Edit: May 21, 2011, 10:29:16 pm by Deep Thought »




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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #97 on: May 21, 2011, 11:18:58 pm »
Argggg. Rickroll. :)
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Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
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Perdidisti ludum     Cerebrum non habes

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #98 on: May 22, 2011, 12:24:48 am »
* Freyaday rerolls and winds up with Rick Astley
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Hot_Dog

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #99 on: May 24, 2011, 03:35:55 pm »
IMPORTANT: DJ_O has graciously agreed that people can use the bug-fixed version of Crabcake, which I just uploaded in the "Axiom Requests" under Axe Parser.  I tested it as throughly as I could, but I have to abide by the rules, so if there are any more bugs, newer versions of Crabcake will not be allowed until the next contest.

Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #100 on: May 24, 2011, 03:39:23 pm »
Well to clarify the deadline for axioms is extended to June 1st. This should ensure that whatever came out before the previous deadline is stable enough to be used. There will be no further extension, though.

Hot Dog or another admin is free to edit the first post rules to change the Axioms deadline date, else I can maybe do it later, although I might forget. :P

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #101 on: May 24, 2011, 03:41:55 pm »
Well to clarify the deadline for axioms is extended to June 1st. This should ensure that whatever came out before the previous deadline is stable enough to be used. There will be no further extension, though.

Hot Dog or another admin is free to edit the first post rules to change the Axioms deadline date, else I can maybe do it later, although I might forget. :P

Oh, okay, my mistakes.  Anyways, I'll edit the page.

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #102 on: June 15, 2011, 01:39:12 pm »
Are existing puzzle-games allowed(like bejeweld and majohng)?
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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #103 on: June 15, 2011, 02:00:03 pm »
Are existing puzzle-games allowed(like bejeweld and majohng)?

No rules against that, but you'll lose originality benefits, I'm sure.

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #104 on: June 15, 2011, 02:28:59 pm »
One more month to go...
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