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The trick is to just avoid extremely large projects such as a large platform RPG.
PRGM:CRYSIS84.AXECRYSS#Axiom(CRYSIS)
Actually I think Nostalgia was doing quite well though, but IIRC you switched entries or lost data, so you had a major setback. But yeah I would also avoid games like Metroid, since they're so large (unless you make maps really fast)Also the Axiom deadline thing was so people's source code doesn't look like this on July 14th... Code: [Select]PRGM:CRYSIS84.AXECRYSS#Axiom(CRYSIS)