Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50652 times)

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Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #15 on: May 16, 2011, 12:12:59 am »
How about...a puzzle platformer game? o.O
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Offline Deep Toaster

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #16 on: May 16, 2011, 12:13:41 am »
:love:

Starting to see some competition already ^^




Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #17 on: May 16, 2011, 12:25:51 am »
Time to kick ass and drink beer.
And I'm all out of beer.
« Last Edit: May 16, 2011, 12:39:13 am by leafiness0 »
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Offline Builderboy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #18 on: May 16, 2011, 12:46:45 am »
Time to kick ass and make physics based puzzle platformers
And I'm all out of Ass

Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #19 on: May 16, 2011, 12:47:23 am »
BuilderBoy I will make better physics than you ^^
What am I saying D:
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Offline Builderboy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #20 on: May 16, 2011, 12:48:03 am »
Haha don't worry, I may be pretty good with physics, but cool and original game ideas I tend to be short on

Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #21 on: May 16, 2011, 02:18:23 am »
#8: Runer112 will be in high demand xD
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Offline Munchor

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #22 on: May 16, 2011, 02:55:51 am »
Where's the rule where BuilderBoy can't participate? He'll make my entry look like  a quadratic solver.

Offline z80man

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #23 on: May 16, 2011, 03:01:58 am »
Where's the rule where BuilderBoy can't participate? He'll make my entry look like  a quadratic solver.
No don't worry BuilderBoy is making a quadratic solver. A quadratic solver platformer using grayscale and cellular automata ;)

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline shmibs

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #24 on: May 16, 2011, 05:22:22 am »
you gots to be kidding. i've made nothing BUT puzzle and platformer stuff for the past two years x_x
i have a plan, though, so it's all good. may the best game win!

Offline Netham45

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #25 on: May 16, 2011, 06:49:04 am »
I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! :D
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Offline Munchor

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #26 on: May 16, 2011, 07:20:47 am »
I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! :D

Don't you try to make money out of OmnomIRC Netham45, that's really unfair!

PM me about it later

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #27 on: May 16, 2011, 09:23:18 am »
Whao! I am going to participate and win! j/k I just hope for a nice contest and I hope I win!
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Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #28 on: May 16, 2011, 12:50:38 pm »
I'm not committing full time yet, but I'm probably entering.  ;)  I gotta get off my CX a little more though.  XD

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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On hold for Contest.


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Offline BrownyTCat

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #29 on: May 16, 2011, 12:51:43 pm »
I was working on a platformer, but I need a tilemap/scroller.