Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50646 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #30 on: May 16, 2011, 12:59:59 pm »
Are (non-calc puzzle) game clones okay?
I'm not a nerd but I pretend:

Ashbad

  • Guest
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #31 on: May 16, 2011, 01:00:01 pm »
well, I'm thinking a reboot of S.O.L.D.A.T. ;D

Awesome sidescrolling shooter is Awesome sidescrolling shooter.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #32 on: May 16, 2011, 01:00:32 pm »
Wow that was 2 secs. lol.
I'm not a nerd but I pretend:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #33 on: May 16, 2011, 01:27:36 pm »
I hope we don't get a WFRNG clone like last year... <_< (there were even 2 in the works. Only one got finished, and it had bugs)

Clones are allowed, but I would recommend against just plain porting an entire console game to calcs, since you got 2 months.

Also tloz you can re-use it, but you would have to maybe change the main char sprite a bit and you can't reuse that map you used. A title would also be welcome.
« Last Edit: May 16, 2011, 01:29:43 pm by DJ_O »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #34 on: May 16, 2011, 01:30:08 pm »
I am planning to port an old LCD game from Game&Watch. (Mario's Cement Factory)
I'm not a nerd but I pretend:

Offline Aichi

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 290
  • Rating: +76/-3
    • View Profile
    • Devrays
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #35 on: May 16, 2011, 01:39:22 pm »
Will this contest be the only one for Axe Parser of all three contests?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #36 on: May 16, 2011, 01:39:46 pm »
^^ I was wondering about that too
I'm not a nerd but I pretend:

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #37 on: May 16, 2011, 01:41:14 pm »
The possible contests could be:
Axe
BASIC
ASM
ARM-ndless
C-ndless
Lua
...I really hope there's a C or Lua one, since the nSpire could use some publicity.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #38 on: May 16, 2011, 01:42:16 pm »
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.
I'm not a nerd but I pretend:

Ashbad

  • Guest
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #39 on: May 16, 2011, 01:46:06 pm »
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.

... me?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #40 on: May 16, 2011, 01:46:50 pm »
You, and TsuzakaZX (Idk if the name is spelled right)
I'm not a nerd but I pretend:

Ashbad

  • Guest
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #41 on: May 16, 2011, 01:47:43 pm »
You, and TsuzakaZX (Idk if the name is spelled right)

It's Prizm C I'm talking about -- and there's more of them than that :P

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #42 on: May 16, 2011, 01:48:02 pm »
My project has been started and I'd say 40% is done, and since i have 2 months I'll try and make it awesome.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #43 on: May 16, 2011, 01:48:26 pm »
40%!? WOW.
I'm not a nerd but I pretend:

Ashbad

  • Guest
Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #44 on: May 16, 2011, 01:50:40 pm »
mine is 5% right now -- got remote-rocket and wire physics working.