Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50499 times)

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Offline BrownyTCat

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #45 on: May 16, 2011, 02:06:30 pm »
I have the collisions and rough layout, also 5% I'd say. Still need tilemapping.

Offline critor

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Offline z80man

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #47 on: May 16, 2011, 02:15:31 pm »
You, and TsuzakaZX (Idk if the name is spelled right)

It's Prizm C I'm talking about -- and there's more of them than that :P
I can do prizm C and will use it if I have to do, but I normally prefer asm as I know practically every optimization possible on the Super H

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #48 on: May 16, 2011, 02:30:16 pm »
There are plenty of C developers around here for the Nspire and PRIZM, but if contests happened for those platforms, every language would compete together for the following reasons:

-Not enough PRIZM and TI-Nspire developers to split such contest in categories. We would end up with one or two person per category, with default winners
-Financial reasons (Prizes).

EDIT: THanks critor for the news :D

Also for the 83+ category I felt I would do an Axe contest like last year again, since it kinda started here on Omni and it's very popular now, and UTI already had a BASIC/ASM contest going on (which is still under progress btw, for those who wants to participate). Eventually there could be a BASIC/ASM or even 68K contest here, but it would be after this Summer and only if finances allow us to do so.
« Last Edit: May 16, 2011, 02:34:26 pm by DJ_O »

Offline aeTIos

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #49 on: May 16, 2011, 02:32:25 pm »
ACtually, IF I win the contest, I want to use the prize for helping paying the hosting bill.
I'm not a nerd but I pretend:

Offline JoeyBelgier

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #50 on: May 16, 2011, 02:40:12 pm »
Just found this in my mailbox. If I had only spent the past 2 years learning something, preferably a programming language.

Offline squidgetx

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #51 on: May 16, 2011, 03:19:04 pm »
Seems like the competition this year is going to be a lot more intense...it's gonna be a good contest.

Ashbad, wouldn't a side-scrolling space shooter not quite fit into the theme? lol

As for me, I think I might have to go...
Spoiler For *puts on sunglasses:
...3D

...8)

I'll start a thread once the character physics get done
« Last Edit: May 16, 2011, 03:20:53 pm by squidgetx »

Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #52 on: May 16, 2011, 03:23:52 pm »
It's not a space shooter :P more like Metroid mixed with Black Ops.

Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #53 on: May 16, 2011, 03:28:36 pm »
Or like a scrolling space shooter where the character jumps on platforms instead of being a flying ship?

Offline squidgetx

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #54 on: May 16, 2011, 03:29:16 pm »
Or like a scrolling space shooter where the character jumps on platforms instead of being a flying ship?
*cough Space Dash cough
...
Haha, anyway, sounds cool Ashbad, good luck

Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #55 on: May 16, 2011, 03:38:19 pm »
Lol yeah. But as squidgetx said, good luck :D

Offline Binder News

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #56 on: May 16, 2011, 03:40:40 pm »
I have decided on what I am going to make, and I already have the collision detection and movement for all the characters done! :)
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

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Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #57 on: May 16, 2011, 04:27:41 pm »
I'm at about -100% now, since I have no idea what I'm going to do yet.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #58 on: May 16, 2011, 05:16:31 pm »
Wow, some of the responses in this thread are funny.

I'm going to try and enter, but I wish this was Basic so I could make something that other's would say is impossible (like Exodus).  Oh well, I'm still going to try.

Personally, I doubt if I win, as I'm not that great with Axe, but I'll try to make something fun. :)

Offline ralphdspam

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #59 on: May 16, 2011, 05:32:43 pm »
Can we make a program that works on full mode, or does it have to be compatible with the 83 plus?
ld a, 0
ld a, a