Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50583 times)

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Offline squidgetx

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #60 on: May 16, 2011, 05:35:41 pm »
^^ You *can* make one on full mode, but then remember that you might lose votes from people who only have 83+s...But then you might gain votes because your game is so amazing because it needs 15mhz. Personally I'd try not to go into 15mhz unless there's extremely complex physics or stuff in 3D
« Last Edit: May 16, 2011, 05:36:26 pm by squidgetx »

Offline DJ Omnimaga

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #61 on: May 16, 2011, 06:29:34 pm »
Both 6 and 15 MHz games are allowed, but as Squidgetx pointed out, you might lose votes from people who don't have a 15 MHz calc. In any case, it's best to leave your game compatible with slower models, even if they will run slower. You might still manage to salvage some votes than if you just show an error message.

Offline Michael_Lee

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #62 on: May 16, 2011, 10:20:56 pm »
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #63 on: May 17, 2011, 02:46:55 am »
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.

You can also make a puzzle :)

Offline Deep Toaster

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #64 on: May 17, 2011, 09:45:00 am »
Or both :D




Offline BrownyTCat

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #65 on: May 17, 2011, 12:19:19 pm »
I can't tilemap because polar functions hurt my head and make me leak brain fluids.

Offline Stefan Bauwens

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #66 on: May 17, 2011, 01:09:10 pm »
Good Luck to all the contestants! Let many great games be made. :)


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Very proud TI-Planet.org DBZ winner(2013)

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Offline Builderboy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #67 on: May 17, 2011, 03:46:11 pm »
I can't tilemap because polar functions hurt my head and make me leak brain fluids.

Why are you using Polar Functions with a tilemap? O.o
« Last Edit: May 17, 2011, 04:37:36 pm by Builderboy »

Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #68 on: May 17, 2011, 04:31:59 pm »
You mean "polar"?

I got a pretty nice puzzle idea today, but designing levels will be pretty hard.  I made the first level and the entire basic engine.  I might add more functions later, but for now, I'm just making levels.  And I'm backing up often now.  ;)

EDIT:  2012 posts!
« Last Edit: May 17, 2011, 04:32:30 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Ashbad

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #69 on: May 17, 2011, 04:35:08 pm »
I actually think I'm getting far ^-^

got all physics worked out for the player and inanimate objects, and now I'm making rope physics :D

Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #70 on: May 17, 2011, 04:38:31 pm »
wow, everyone is doing a physics platformer...
* yunhua98 hopes these all get done.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Builderboy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #71 on: May 17, 2011, 04:38:43 pm »
You mean "polar"?

Ooops yeah XD Haha if only Portal Functions were that easy :P

I myself have springs set up but I might try to change them into rope if its not too hard or slow

Offline Spyro543

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #72 on: May 19, 2011, 06:46:02 am »
Sooooooo will there be any Casio-Basic contests? Or Mlc contests?

Offline Munchor

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #73 on: May 19, 2011, 01:35:19 pm »
I'd like to know who the judges, besides DJ, are. Thanks

Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #74 on: May 19, 2011, 02:44:13 pm »
Quigibo, some other staff who are thinking about it.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>