Author Topic: Omnimaga helps quadratic solver development  (Read 17715 times)

0 Members and 3 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Omnimaga helps quadratic solver development
« on: December 07, 2010, 11:38:43 pm »
In order to encourage the development of quadratic solvers, number guessing games, key mashers and tunnel calculator games, Omnimaga is proud to announce that a new calculator games and utility download section exclusively for those files will officially open in our archives soon, besides the already existing staff contributions section and the now defunct RPG headquarter. Currently under construction, once finished, any Omnimaga member will now be allowed to upload their work in our archives for use with the TI-83 Plus, 68K and TI-Nspire calculator series. Here are the categories and restrictions for each of them below:

-Utilities: A section exclusively reserved for quadratic solvers
-Action/Arcade: This section will be exclusively reserved for key mashing types of games, which involves pressing a certain key the highest amount of time in a certain time frame.
-Adventure/RPG: This section will be reserved for role-playing games. In order to encourage the usage of Gotos and Menus, games will not be allowed to use any While/Repeat/For instructions and will require the usage of the Menu() command at least 6 times.
-Puzzle: A section exclusively reserved for number guessing games and Windows clones.
-Racing/Simulation: A section exclusively reserved for tunnel clones.
-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.

To preserve a certain quality in our archives, we will encourage users to use Axe Parser and assembly libraries or simply pictures to add graphics, animations and even grayscale to their contributions. However, we will still allow unfinished products or games that are not optimized to their full potential so other people can improve them and reupload their new version. Note that we will be extremly strict with copyrights and public licenses, especially quadratic solvers, so make sure to give the other person credits before uploading!

A readme will not be required, but you will be required to include a copy of your animated screenshots in your zip file. The max file size allowed for uploads will be 16 megabytes.

On an unrelated note, it has come to our attention that users with exactly 1337 posts on the forums cannot use OmnomIRC at all. This is purely unintentional (?) and we apologise for the inconvenience this might cause for our elite users. We are also investigating on a possible site hacking attempt via a TI-Nspire running Ndless 1.7, which caused several forum attachments to go down in the Randomness section for several hours earlier.

UPDATE: Despite this being fake news, the 1337 posts OmnomIRC glitch is actually real. It's because of a SMF easter egg causing post counts of 1337 to show up as "leet" and post counts of 100000 to show up as "geek".
« Last Edit: December 08, 2010, 01:50:19 pm by DJ Omnimaga »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #1 on: December 07, 2010, 11:51:15 pm »
* Art_of_camelot thinks mogsoft's secret button should be featured here somewhere. :P

Offline NeoCrisis

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 217
  • Rating: +14/-2
  • tihacker59
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #2 on: December 08, 2010, 10:19:52 am »
isn't this an april fool's joke?????!!!



TI-Planet moderator

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #3 on: December 08, 2010, 10:24:36 am »
isn't this an april fool's joke?????!!!

Looks like it is. But who knows??

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #4 on: December 08, 2010, 10:48:04 am »
Hmm... I should make a quadratic solver in Axe that get more accurate when you mash the buttons while it's crunching the numbers...
I should also try incorporating a tunnel game somehow too...
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #5 on: December 08, 2010, 10:49:10 am »
Hmm... I should make a quadratic solver in Axe that get more accurate when you mash the buttons while it's crunching the numbers...
I should also try incorporating a tunnel game somehow too...

What about a game tunnel that's also a quadratic solver?

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #6 on: December 08, 2010, 10:58:03 am »
Oh!  User input could be the tunnel game!  To set the first number (a) I would need in the first section to fly around trying to collect the exact number of coins (so if a = 5, I would need to collect exactly 5 coins). To set b, I could do triangles, and c could be squares...  And a black circle will subtract everything by negative two...
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #7 on: December 08, 2010, 11:06:47 am »
Oh!  User input could be the tunnel game!  To set the first number (a) I would need in the first section to fly around trying to collect the exact number of coins (so if a = 5, I would need to collect exactly 5 coins). To set b, I could do triangles, and c could be squares...  And a black circle will subtract everything by negative two...

Hum, I'd like it to be:

After each level you input one number, after the big final race you get a result. That result may be true or false, so to check if it is true or false you need to do a super hard level again.

After the super hard level it only tells you true or false, so if it is false, you need to do it all again until it is true.

It would be fun if the result was true but it always said it was false

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #8 on: December 08, 2010, 11:10:39 am »
Hah, yeah.
What would also be awesome if instead of giving the result, the program sometimes rickrolls you instead.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #9 on: December 08, 2010, 11:23:20 am »
Hah, yeah.
What would also be awesome if instead of giving the result, the program sometimes rickrolls you instead.

A simple random function could do that. Oh my god, let's do it.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Omnimaga helps quadratic solver development
« Reply #10 on: December 08, 2010, 01:07:35 pm »
isn't this an april fool's joke?????!!!
No it's a fake news article, hence the brown text color. That said, despite being a joke article, the 1337 posts OmnomIRC glitch actually happened for real (due to 1337 changing to "leet", thanks to a SMF easter egg) and a download section is effectively officially opening soon, just not for guessing games and that stuff. :P
« Last Edit: December 08, 2010, 01:10:42 pm by DJ Omnimaga »

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #11 on: December 08, 2010, 01:18:49 pm »
isn't this an april fool's joke?????!!!
No it's a fake news article, hence the brown text color. That said, despite being a joke article, the 1337 posts OmnomIRC glitch actually happened for real (due to 1337 changing to "leet", thanks to a SMF easter egg) and a download section is effectively officially opening soon, just not for guessing games and that stuff. :P

That error I posted was fixed? xD

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Omnimaga helps quadratic solver development
« Reply #12 on: December 08, 2010, 01:19:37 pm »
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Omnimaga helps quadratic solver development
« Reply #13 on: December 08, 2010, 01:20:58 pm »
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.

If anyone wants to stick with the 1337 posts number for a certain time, they give up quickly (like I did).

But it's a cool bug in the overall.

Also, what's a Easter Egg or SMF Easter Egg?

Ashbad

  • Guest
Re: Omnimaga helps quadratic solver development
« Reply #14 on: December 08, 2010, 01:25:32 pm »
-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.



Yay!