Author Topic: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)  (Read 50275 times)

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Offline jsj795

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #15 on: June 01, 2010, 04:52:49 pm »
oh man I gotta start learning Axe!!!
I'm so excited!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline nemo

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #16 on: June 01, 2010, 04:53:43 pm »
i'm going to fail badly, but i'll try  :D


SirCmpwn

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #17 on: June 01, 2010, 05:09:55 pm »
Woah, sweet!  I'm working on a game that would be perfect for this, actually!

Also, if I make a level editor using Axe that saves levels as AppVars, would that be valid?
« Last Edit: June 01, 2010, 05:21:01 pm by Mr_Coding_Knight »

Offline DJ Omnimaga

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #18 on: June 01, 2010, 05:23:40 pm »
That would work too.

Offline calcdude84se

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #19 on: June 01, 2010, 06:12:04 pm »
woot, programming contest. That took long enough. I may do something, but I doubt it.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline ztrumpet

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #20 on: June 01, 2010, 08:12:06 pm »
Yea!  Contest time!  I can't wait to see what everyone else comes up with!  Count me in this contest! :D

Good luck all! ;D

Offline DJ Omnimaga

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #21 on: June 01, 2010, 08:48:42 pm »
I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.

Offline ztrumpet

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #22 on: June 01, 2010, 10:25:16 pm »
I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.
I can do it. ;D
I'm glad you made this more clear.  It's a good rule to clarify. :D

Offline Hot_Dog

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #23 on: June 02, 2010, 12:28:05 am »
*Hot Dog is glad the rules don't say 'Omnimaga has the right to change and modify the rules at any time WITHOUT NOTICE'

Offline Geekboy1011

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #24 on: June 02, 2010, 12:30:49 am »
yay count me in on this one cant wait to see what turns up ^_^

Offline willrandship

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #25 on: June 02, 2010, 09:36:51 am »
I just wish the REAL Nspire TI-83+ Emulator would be finished. OS 2.54 MP on my npsire crashes in the middle of ANY Asm or Flash app, including TI supported ones. I'd rather not lose my entire archive every week.

For now, I think I'll just use MSD8x for a backup. So handy!

Offline DJ Omnimaga

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #26 on: June 02, 2010, 12:43:48 pm »
Mhmm this is strange. I sometimes play ASM games on the Nspire and with some of them I don't get any crash. The thing is to make sure none of the ASM game and APP you play contains undocumented z80 instructions. Axe Parser doesn't use a single undocumented instruction, same for the programs it creates. That's unless you use a shell, though, instead of making your program run with Asm(), in which case if the shell had problems with the Nspire, you're guaranteed to get crashes.

Offline Galandros

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #27 on: June 02, 2010, 02:07:48 pm »
Nice, I might have an idea for a game. Time to learn Axe Parser things.

Btw the prizes will get the attention of coders.
Hobbing in calculator projects.

Offline ztrumpet

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #28 on: June 02, 2010, 05:16:37 pm »
Should we compile our programs for shells, or no-stub? 

Offline guy6020665

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Re: Omnimaga holds Axe Parser Programming Contest
« Reply #29 on: June 02, 2010, 06:58:02 pm »
YES!

A contest was the reason I signed up!!!!

just one question, when you say,

I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.

Does that mean I can't use the hex tool that axe comes with for sprites?