Author Topic: Omnimaga introduces instant quick-reply and enhanced CODE tags  (Read 41029 times)

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Offline Deep Toaster

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #45 on: November 01, 2011, 07:20:30 pm »
Me too, and it's great. Makes things so much faster now!

EDIT: Only problem is that it doesn't tell you when there's been a ninja post before you :/
« Last Edit: November 01, 2011, 07:30:35 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #46 on: November 01, 2011, 08:10:30 pm »
Yeah that's one thing I don't like about it. I wonder if it shows the post though?

Offline Juju

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #47 on: November 01, 2011, 08:19:10 pm »
Well, if this post says Reply #48 or more instead of #47 and you see #47 missing, there was a ninja post, but nobody really looks at this number, so it goes unnoticed.
« Last Edit: November 01, 2011, 08:20:07 pm by Juju »

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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #48 on: November 01, 2011, 08:22:02 pm »
Oh I see so it doesn't check for new posts prior updating. Darn x.x

Maybe it could be modified so it refreshes the page normally when there are new replies?
« Last Edit: November 01, 2011, 08:22:36 pm by DJ_O »

Offline squidgetx

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #49 on: November 01, 2011, 09:16:40 pm »
This seems nice. The new ban button is dangerously close to the Split/Delete buttons (for mods).......lol.

Edit: Wow, actually REALLY nice.
« Last Edit: November 01, 2011, 09:16:55 pm by squidgetx »

Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #50 on: November 01, 2011, 09:18:59 pm »
Oh wait I forgot about the ban button. Just make sure to not accidentally ban the wrong person. :P Also I hope the button doesn't clash with the site design :P

Offline squidgetx

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #51 on: November 01, 2011, 09:19:58 pm »
It should be fine, you have to go through at least 2 dialogues before you can actually ban someone after clicking it XD

Offline BalancedFury

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #52 on: November 01, 2011, 09:20:04 pm »
Also, if u want people to see something before another thing, you can just make it in to code thingy! :D
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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #53 on: November 01, 2011, 09:21:48 pm »
It should be fine, you have to go through at least 2 dialogues before you can actually ban someone after clicking it XD
Ah that's good then.
Also, if u want people to see something before another thing, you can just make it in to code thingy! :D
Could you rephrase that? I am confused about what you mean..???
« Last Edit: November 01, 2011, 09:27:13 pm by DJ_O »

Offline BalancedFury

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #54 on: November 01, 2011, 09:24:48 pm »
Like when u type...
You lost
~~~~~~~~~
~~~~~~~~~
~~~~~~~~~
Code: [Select]
the gameIt attracts your eyes to the game thing before most things
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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #55 on: November 01, 2011, 09:27:07 pm »
That would kinda be abusive I think. Let's use the code tag for its appropriate use, which is showing source code to get/give help about programming.

Talking about spam, I forgot to mention the nDoom policy was up in the news post (assuming it's still November-December like last year?)

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #56 on: November 01, 2011, 09:27:36 pm »
nDoom?
what is that?
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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #57 on: November 01, 2011, 09:39:05 pm »
nDoom refers to both:

1) TI-Nspire port of the entire DOOM game (required Ndless)
2) The stricter rules enforcement on Omnimaga in November, December, June and July. It used to have no specific name until the nDoom game got featured on EncyclopediaDramatica and various gaming blogs between February 2011 and March. The trolling invasion that resulted from it was so bad that the IRC channel and OmnomIRC had to be closed for 2 weeks and 20 extra moderators were added to the forum team. The spam section was also restricted to members above 100 posts. The stricter rule enforcement policy was exceptionally applied from late March to late April 2011, then took the name of nDoom policy. Note that the nDoom incident escalated further than it should have because certain members of another calc site added fuel to the fire by questioning Omnimaga moderation in the heat of the moment, then for about a month afterward, there were some backlashes between both sites.
« Last Edit: November 01, 2011, 09:43:10 pm by DJ_O »

Offline BalancedFury

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #58 on: November 01, 2011, 09:40:31 pm »
Ok... so what are the extra rules? can u giv me the link?
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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #59 on: November 01, 2011, 09:48:49 pm »
It's pretty much the same thing as the ones mentionned in the rules section in the navigation, except that for larger offenses the user will receive a ban even if it's the first offense ever, instead of warnings. The ban will last until the night. However in most cases the policy acted more as a dissuasive thing, so as a result, fewer bans had to be given in the end. Also note that the rules are pretty outdated. For example I don't think the religion and ragequit rule are even valid anymore since at least 2 months or so, and the impersonation rule is missing. Staff is supposedly rewriting them, but I don't know what happened to that...