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I am also highly amused by how many of us used Builderboy's flame animation to do transitions.
In other news, Frey continues kicking unprecedented levels of ass.
Sorry man, couldn't get you game to work, I pass no judgment.
QuoteSorry man, couldn't get you game to work, I pass no judgment.How does it not work? Make sure the levels are all archived b/c the actual game is 20kb so it needs all the space it can get
AXLEGraphically, it's great. The speed is great for a smooth scrolling tilemapper, and the game is very stable. It works extremely well. On the other hand, the actual gameplay seems to me as a bit shallow. There isn't much in the way of levels, and I can't seem to discover how to beat level 1 (not for lack of skill, but for lack of knowledge in discovering when the end has been reached). 5/10
Cube DroidThis game is my favorite, and earns my vote. I enjoyed it immensely. It is graphically very pretty, and nice and stable. Even though the last level is impossible, I had loads of fun playing the rest, and they all cause the appropriate amount of thinking and problem solving. The learning curve is a little steep, though - it would have been better if there were a few easy levels to get you started, and a better readme would have gone a long way. I still loved this game, and that why it gets a 9/10 from me, and my vote.
And, this is just a personal preference, but one of the things I really like about it is that it is in one program. (Don't hate me)