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^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmLeafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics Also I'm sad that it's 15mhz, running my batteries down =/
In other news, Frey continues kicking unprecedented levels of ass.
Quote from: squidgetx on July 16, 2011, 09:30:59 pm^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmLeafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics Also I'm sad that it's 15mhz, running my batteries down =/heh, I should make a 8x8 zoom in button for nymless.
Quote from: Freyaday on July 16, 2011, 09:34:27 pmQuote from: squidgetx on July 16, 2011, 09:30:59 pm^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmLeafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics Also I'm sad that it's 15mhz, running my batteries down =/heh, I should make a 8x8 zoom in button for nymless.Nymless was great in it's drawing and physics, the only thing I would recommend is a level pack. Do that and its a fun game!
Well, its like having 5, 6, or even 7 (depending on the diversity of the levels) different games. But you did good not trying to make a bunch of levels, you focused on the quality of the game, which is truely better.
Look in the help. 2nd to shift, Alpha to switch dimensions, although I think some levels have only one at a time.
2nd and shift doesn't do anything for me.
In DS there are only 4 levels, so from 0 to 3 work. the rest are just empty.
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms)
Quote from: Darl181 on July 16, 2011, 10:16:41 pmStill stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls.
Cube Droid 15/20:Spoiler For Spoiler: I didn't really get this game. The graphics were great, but seeing as I haven't played the flash game and the readme was not very helpful, I didn't understand how to play. Here's what I perceived from level one: You're the little guy bobbing up and down and you can move around and push blocks and stuff. If you step in front of a laser, you get zapped and die. I think the goal was to collect all those battery-looking things, but after I did that strange things started happening and I had to stop playing. I tried to get into it, but couldn't because nothing made sense to me.Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.