Author Topic: Omnimaga Programming Contest 2012: Artificial Intelligence  (Read 58242 times)

0 Members and 1 Guest are viewing this topic.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #135 on: July 07, 2012, 07:20:51 pm »
six hours left and I'm not nearly finished...
Same. I already gave up because there's no way I could fix the AI and code in time, make good tracks etc.
Hopefully I'll have more luck for the next contest. But I'll continue it because it might become a good game.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline lkj

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +58/-1
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #136 on: July 07, 2012, 07:23:08 pm »
same here. Anyone know how to make levels be stored in separate files (Lua)? I have everything else done...

I don't think it is possible to open files in Lua...


six hours left and I'm not nearly finished...
Same. I already gave up because there's no way I could fix the AI and code in time, make good tracks etc.
Hopefully I'll have more luck for the next contest. But I'll continue it because it might become a good game.

I'm not sure I can finish in time, right now the AI doesn't work at all...
« Last Edit: July 07, 2012, 07:24:31 pm by lkj »

Offline linuxgeek96

  • LV3 Member (Next: 100)
  • ***
  • Posts: 99
  • Rating: +4/-0
  • ( ͡° ͜ʖ ͡°)
    • View Profile
    • Personal Site
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #137 on: July 07, 2012, 07:23:58 pm »
is it worth it to just include the level editor and use var.store() then?

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #138 on: July 07, 2012, 08:15:39 pm »
wait contest is over now?
Sig wipe!

Offline linuxgeek96

  • LV3 Member (Next: 100)
  • ***
  • Posts: 99
  • Rating: +4/-0
  • ( ͡° ͜ʖ ͡°)
    • View Profile
    • Personal Site
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #139 on: July 07, 2012, 08:16:24 pm »
no, 4:44 left

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #140 on: July 07, 2012, 08:17:12 pm »
4 hours or 4 minutes?
Sig wipe!

Offline linuxgeek96

  • LV3 Member (Next: 100)
  • ***
  • Posts: 99
  • Rating: +4/-0
  • ( ͡° ͜ʖ ͡°)
    • View Profile
    • Personal Site
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #141 on: July 07, 2012, 08:17:41 pm »
hours

Offline cyanophycean314

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 363
  • Rating: +43/-1
  • It's You!
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #142 on: July 07, 2012, 08:47:59 pm »
Just submitted a last minute entry!  :D

Offline linuxgeek96

  • LV3 Member (Next: 100)
  • ***
  • Posts: 99
  • Rating: +4/-0
  • ( ͡° ͜ʖ ͡°)
    • View Profile
    • Personal Site
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #143 on: July 07, 2012, 09:09:09 pm »
just submitted, should I upload my entry?

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #144 on: July 07, 2012, 09:18:44 pm »
typically an admin will make a post with all the entries available for download once the deadline has passed. Hold onto it for now, you can upload it to archives once you see that post :) (Though you might get some feedback/bug reports too, for that reason I would wait another couple days to make an official release)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #145 on: July 07, 2012, 09:27:31 pm »
Not much time left, hurry up and get your entries submitted guys! Good luck!

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #146 on: July 07, 2012, 09:37:32 pm »
So just a clarification, if I live in California, that means that the entry is due by 1:00 AM tonight correct? 

Offline cyanophycean314

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 363
  • Rating: +43/-1
  • It's You!
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #147 on: July 07, 2012, 09:49:35 pm »
California is GMT -8 so you'll have to turn it in by 10:00 PM California time. Good luck!  :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #148 on: July 07, 2012, 09:52:51 pm »
Gotcha ^^ Thanks!  At various different times I've been convinced that I needed to turn it in at 8:00 Am tomorrow, 8:00 PM tonight, 1:00AM tonight, and 1:00 AM tomorrow night XD

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #149 on: July 07, 2012, 11:30:30 pm »
Made a countdown thing for..idk?  Let's call it dramatic purposes :P
big
detailed


I'm not going to be able to get my entry in, when something as simple as taking off the slidecase crashes the calc even after putting tape and stuff on it it kind of gets in the way x.x
« Last Edit: July 07, 2012, 11:37:34 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue