Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on August 23, 2010, 01:56:40 am

Title: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 23, 2010, 01:56:40 am
Omnimaga is now starting its usual end-of-Summer programming team recruiting of new Coders Of Tomorrow. This basically means that new spots are now open for the (http://www.omnimaga.org/Themes/omnimaga4/images/omnimodlogo.gif) position in our team (green nickname). However, unlike previous years, we currently only accept calculator programmers (although they can remain in the team if they move to computer game or music creation in the future).

If anyone is interested in joining the programming team, you only have to meet the following conditions before you get hired:
-Have 50 posts
-Have been active posting for at least one month
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).
-Be involved in at least one of the following:
 *TI game programming
 *TI game development tools (on calc or on the computer)
-Have a related project which was updated less than a month ago.
-The language used to program doesn't matter, same for the TI calculator model.

As Omnimaga staff you get the following:
-The ability to upload your TI games/utility, PC games or own music in our staff downloads section.
-You get sub-forums for each of your calculator game/utility, PC game/software or ROM hack projects.
-Global moderator priviledges (in case someone wins the game)
-If you ever quit calculator programming (which we don't hope :P), you can still remain in the team as either PC game programmer or musician (providing you make your own music), providing you remain active on the forums.

Here are the responsibities as Omnimaga staff (to ensure they remain active):
-Have an active project (or releases) going on under the themes specified above.
-Keep a minimum of at least 10 posts within the last 30 days from September 1st to June 30st and 5 posts within the last 30 days from July 1st to August 31st.
-Moderation is on a volunteer basis, although it's recommended to help when those naughty spambots flock in. :P

If you are willing to join the team, please PM me on the forums. Your staff application will then be queued then processed.
Title: Re: Omnimaga seeks for new staff
Post by: shmibs on August 23, 2010, 08:49:40 am
sounds like a cool deal!
i wont be applying because of aforementioned issues, though(and because im still somewhat noobulous around here). mebbe next year

congrats in advance to anybody who is accepted!
Title: Re: Omnimaga seeks for new staff
Post by: calcdude84se on August 23, 2010, 09:38:11 am
Sounds nice. I'll inquire over PM if I feel like it :)
Title: Re: Omnimaga seeks for new staff
Post by: Hot_Dog on August 23, 2010, 10:23:22 am
"So, umm, DJ, when is the deadline for me to send in my PM?"
Title: Re: Omnimaga seeks for new staff
Post by: fb39ca4 on August 23, 2010, 12:41:54 pm
Sounds cool, but I'm just getting started here, so I'll apply next year.
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 23, 2010, 01:23:11 pm
Well it depends, since we sometimes accept new staff past the application run, plus we do another run this Winter, so it gives you more freedom in deciding when to apply if you desire.
Title: Re: Omnimaga seeks for new staff
Post by: yunhua98 on August 23, 2010, 04:22:16 pm
Is there a deadline?  Because I don't really know yet...
btw, I wonder if the "God of Axe" will apply?
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 23, 2010, 04:24:06 pm
No set deadlines really, although we recommend not waiting way too long either, in case many people applied and we decided to add a limit
Title: Re: Omnimaga seeks for new staff
Post by: FinaleTI on August 23, 2010, 07:18:05 pm
I might apply, but I'm not sure. I just started school and I have an extra class this year.... Perhaps I'll try for the winter run.
Title: Re: Omnimaga seeks for new staff
Post by: _player1537 on August 23, 2010, 07:40:15 pm
I might apply as well, assuming I don't run into issues with school and getting in trouble :/ 
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 23, 2010, 07:49:48 pm
Yeah I think it is best too that people focus on school, to make sure to get good grades. It should be a priority. If they judge that they have enough time to post and do some project progress, then they can apply.
Title: Re: Omnimaga seeks for new staff
Post by: TsukasaZX on August 23, 2010, 11:46:20 pm
Do I qualify? I don't really think so....
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 23, 2010, 11:49:59 pm
Well, your nickname would become pink.

On a more serious note, you would probably qualify but first you would probably need to become more active on the forums in overall and I would need to see Yumé after the DCS contest ends.
Title: Re: Omnimaga seeks for new staff
Post by: tloz128 on August 24, 2010, 12:40:47 am
I don't know if I would qualify- I don't have any projects that I'm announcing right now, but I'm working on some stuff (Axe contest entry...), but I would like to join the Omnimaga team :D.
Title: Re: Omnimaga seeks for new staff
Post by: Magic Banana on August 24, 2010, 05:35:45 am
You wouldn't happen to have an open position for "Spriter of Tomorrow", would you?  ;)

But yeah, I actually haven't been able to get in much programming, and I'll probably do even less with my busy schedule this semester, so I'll pass on this one.
Good luck to whoever applies for this!
Title: Re: Omnimaga seeks for new staff
Post by: ztrumpet on August 24, 2010, 08:02:16 am
Do I qualify? I don't really think so....
Well, you need a project and that Metroid game looks really cool, so... ;D
Title: Re: Omnimaga seeks for new staff
Post by: Hot_Dog on August 24, 2010, 10:19:47 am
Do I qualify? I don't really think so....
Well, you need a project and that Metroid game looks really cool, so... ;D

Wow, what metroid game?  /me needs to catch up on "The Omnimaga New York Times"
Title: Re: Omnimaga seeks for new staff
Post by: ztrumpet on August 24, 2010, 10:40:57 am
Not new, old: http://ourl.ca/3684
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on August 24, 2010, 04:07:17 pm
Yeah sadly I think he stopped working on it :(

His two RPG projects looks interesting, though.
You wouldn't happen to have an open position for "Spriter of Tomorrow", would you?  ;)

But yeah, I actually haven't been able to get in much programming, and I'll probably do even less with my busy schedule this semester, so I'll pass on this one.
Good luck to whoever applies for this!
Well, we used to have a Pixel artists position for a while on the old forums, back in late 2006 I think, and you did not need to apply, you were automatically added to the group by admins if you were a good pixel artist. However, we removed it later, because they all went inactive due to lack of interest in calc stuff :(

I may eventually re-add the Elite group, though, for all members who got a Major TI Projects sub-forum. Maybe I could include pixel artists in that.
Title: Re: Omnimaga seeks for new staff
Post by: qazz42 on October 25, 2010, 08:02:09 pm
wait, if my ban was exactly 7 days , am I still eligible?
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 25, 2010, 08:06:32 pm
I forgot but I think if it was 7 days long, you are fine. However, to become staff, you need to have shown projects you are working on or release games that are a bit like Final Fantasy: Magic's End, Illusiat 4 or higher, Elmgon, My First Quandum Transcolator, etc. You would also need to make sure to not be too borderline spammish either.
Title: Re: Omnimaga seeks for new staff
Post by: Jonius7 on October 26, 2010, 10:04:19 am
I might qualify, since i have TI-nspire projects underway, but i'm not sure if i can take the big responsibility. What happens if i make a mistake? I'll think about it over the next few days...
Title: Re: Omnimaga seeks for new staff
Post by: Geekboy1011 on October 26, 2010, 12:10:20 pm
i want to apply

although i only have plans down atm not code is that ok?
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 26, 2010, 01:34:17 pm
Well unfortunately we only accept coders right now. They also need to be rather active on the site. You would probably need to showcase stuff that has been coded and make sure to remain active on the forums to be in the team.
Title: Re: Omnimaga seeks for new staff
Post by: Michael_Lee on October 26, 2010, 01:51:44 pm
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Title: Re: Omnimaga seeks for new staff
Post by: ASHBAD_ALVIN on October 26, 2010, 01:58:40 pm
I sent a PM :3
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 26, 2010, 02:07:08 pm
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Well you would be a pretty good candidate with what you go so far, but I agree that recent activity might be an issue. The staff policies requires a minimum continuous average of 10 posts in 30 days after getting in the team.

As for ASHBAD I think you might eventually be a good candidate, but I would like to see some things, first, to be honest. You received quite a bit of warnings recently and the recent "Vote in my poll please" stuff on IRC was not really appreciated well by people and it even had echoes in #cemetech, if I remember. That is stuff we do not like to see from future staff. Also I would like to maybe see more progress on RandC (coding-wise) before. From what I see you have good potential to eventually get in the team, but I think we should wait a bit.
Title: Re: Omnimaga seeks for new staff
Post by: ASHBAD_ALVIN on October 26, 2010, 03:16:55 pm
As for ASHBAD I think you might eventually be a good candidate, but I would like to see some things, first, to be honest. You received quite a bit of warnings recently and the recent "Vote in my poll please" stuff on IRC was not really appreciated well by people and it even had echoes in #cemetech, if I remember. That is stuff we do not like to see from future staff. Also I would like to maybe see more progress on RandC (coding-wise) before. From what I see you have good potential to eventually get in the team, but I think we should wait a bit.

Meh, sounds fair.  Looks like I'll have to keep my nose clean and RandC in perpetual development for the choosing next time :D

I guess I also haven't been here long enough anyway, so I'll wait a couple of months before I apply again.
Title: Re: Omnimaga seeks for new staff
Post by: AngelFish on October 26, 2010, 03:24:13 pm
Quote
-Have 50 posts   ✔
-Have been active posting for at least one month   ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).   ✔
-Be involved in at least one of the following:
 *TI game programming   ✔
 *TI game development tools (on calc or on the computer)   ✔
-Have a related project which was updated less than a month ago.   ✔
-The language used to program doesn't matter, same for the TI calculator model.

-(Time) ∨ (skill to be a staff member)  ✘
Title: Re: Omnimaga seeks for new staff
Post by: squidgetx on October 26, 2010, 03:34:20 pm
Hi.
Title: Re: Omnimaga seeks for new staff
Post by: qazz42 on October 26, 2010, 03:50:36 pm
oh, do excuse the lack of info, I was only wondering, I have intentions of being staff right now, I have way too much stuff on my platter :)
And as for releases, nothing but pserpg atm, I think I need more knowledge (I will plan something with the C# project of SirC tho)
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 26, 2010, 03:51:29 pm
Quote
-Have 50 posts   ✔
-Have been active posting for at least one month   ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).   ✔
-Be involved in at least one of the following:
 *TI game programming   ✔
 *TI game development tools (on calc or on the computer)   ✔
-Have a related project which was updated less than a month ago.   ✔
-The language used to program doesn't matter, same for the TI calculator model.

-(Time) ∨ (skill to be a staff member)  ✘
It depends, so far you seemed kinda good coding-wise. I haven't seen a lot of progress on Builder lately, though. D:

Anyway, as I said in the other topic, we will probably not process new applications until November 1st. At that date those who applied will see their application reviewed by the other staff. Note that while a position in the team involves mostly priviledges (sub-forums for all your calc projects and the ability to upload your stuff in the staff downloads section) and only a few requirements (keeping a certain activity minimum, coding/project-wise), you also need to be kinda responsible in some ways. As staff you got additional moderation privileges so you must be careful to not accidentally do something wrong like deleting an entire topic or merging it with another. And if something wrong occured the entire community would know anyway. :P You do not have to use those privileges, but we recommend some help if we ever had a huge spambot invasion or something. Also if you use a shared computer, you must logout everytime you leave the site, so bro and sister won't mess with the site.
Title: Re: Omnimaga seeks for new staff
Post by: AngelFish on October 26, 2010, 03:56:00 pm
Quote
-Have 50 posts   ✔
-Have been active posting for at least one month   ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).   ✔
-Be involved in at least one of the following:
 *TI game programming   ✔
 *TI game development tools (on calc or on the computer)   ✔
-Have a related project which was updated less than a month ago.   ✔
-The language used to program doesn't matter, same for the TI calculator model.

-(Time) ∨ (skill to be a staff member)  ✘
It depends, so far you seemed kinda good coding-wise. I haven't seen a lot of progress on Builder lately, though. D:

Builder is a dead project. I was using it as a test program for some code structure and routines. The only programs I'm working on currently are TI-explorer and Black. They've both been halted because some important results came up in my job and I'm just generally a busy person.
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 26, 2010, 03:57:01 pm
Oh ok, sorry to hear :(. I hope you eventually become less busy so you can code again. :)
Title: Re: Omnimaga seeks for new staff
Post by: AngelFish on October 26, 2010, 04:00:09 pm
Oh ok, sorry to hear :(. I hope you eventually become less busy so you can code again. :)

That will hopefully happen in a few weeks, once I can finish my stuff and get it shipped out to UC for them to deal with.
Title: Re: Omnimaga seeks for new staff
Post by: yunhua98 on October 26, 2010, 04:35:15 pm
Hmmm...  maybe if I get less busy soon.  ;)
Title: Re: Omnimaga seeks for new staff
Post by: ztrumpet on October 26, 2010, 05:43:07 pm
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Honestly, the only programs I'd released before joining Omni staff were Drifter (UTI, Omni, TIBD, ticalc), Oasis (Omni, UTI, TIBD), and Nibbler (Omni only).  This was it, and if you find Nibbler and Oasis, you'll see that they were tiny projects.  I guess what I'm trying to say here is that you don't need a large portfolio, you just need some fun projects in progress (Elmgon, HGP) and the drive to staff such a great forum. ;D
As for how busy you are, that's something that's hard to overcome, and I don't have any advice on it. ;)
Title: Re: Omnimaga seeks for new staff
Post by: jnesselr on October 26, 2010, 06:44:41 pm
-Have 50 posts   ✔
-Have been active posting for at least one month   ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).   ✔
-Be involved in at least one of the following:
 *TI game programming   ✔
 *TI game development tools (on calc or on the computer)   ✔
-Have a related project which was updated less than a month ago.   ✔ (I think it was updated less than a month ago.  It will be updated soon, anyway)
-The language used to program doesn't matter, same for the TI calculator model. ✔

I'm not sure if I have the skill, or time, though.  I can help with spambots and such, but I'm not sure about banning, etc.  I will keep working on the project, though. ;-)
Title: Re: Omnimaga seeks for new staff
Post by: Michael_Lee on October 26, 2010, 07:25:16 pm
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Honestly, the only programs I'd released before joining Omni staff were Drifter (UTI, Omni, TIBD, ticalc), Oasis (Omni, UTI, TIBD), and Nibbler (Omni only).  This was it, and if you find Nibbler and Oasis, you'll see that they were tiny projects.  I guess what I'm trying to say here is that you don't need a large portfolio, you just need some fun projects in progress (Elmgon, HGP) and the drive to staff such a great forum. ;D
As for how busy you are, that's something that's hard to overcome, and I don't have any advice on it. ;)

Really?  Hmm...

-Have 50 posts     ✔
-Have been active posting for at least one month     ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).     ✔
-Be involved in at least one of the following:
 *TI game programming     ✔
 *TI game development tools (on calc or on the computer)
-Have a related project which was updated less than a month ago.     ✔-ish
-The language used to program doesn't matter, same for the TI calculator model.

I'll try joining then, just for kicks.
Title: Re: Omnimaga seeks for new staff
Post by: FinaleTI on October 26, 2010, 07:31:26 pm
-Have 50 posts     ✔
-Have been active posting for at least one month     ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).     ✔
-Be involved in at least one of the following:
 *TI game programming     ✔
 *TI game development tools (on calc or on the computer)
-Have a related project which was updated less than a month ago.     ✔
-The language used to program doesn't matter, same for the TI calculator model.

I would try to join, but I'm swamped with Pre-Cal class. I get copious amounts of homework each night, from that class alone. Once I had 2.5-3 hours of homework from that class. The worst part? It was like the 2nd or 3rd homework assignment for the entire class. Thankfully, it hasn't been that bad since, but one never knows...
Title: Re: Omnimaga seeks for new staff
Post by: MRide on October 26, 2010, 07:51:25 pm
I would try to join too, but I have too much going on, and thus not enough time to work on projects and such.
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 26, 2010, 11:03:13 pm
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Honestly, the only programs I'd released before joining Omni staff were Drifter (UTI, Omni, TIBD, ticalc), Oasis (Omni, UTI, TIBD), and Nibbler (Omni only).  This was it, and if you find Nibbler and Oasis, you'll see that they were tiny projects.  I guess what I'm trying to say here is that you don't need a large portfolio, you just need some fun projects in progress (Elmgon, HGP) and the drive to staff such a great forum. ;D
As for how busy you are, that's something that's hard to overcome, and I don't have any advice on it. ;)
What Ztrumpet said. However, one thing is for sure: We do not accept text-only projects. I don't mean ASCII, but I mean total lack of graphics, like menu-based RPGs or the like. And of course, to keep our game dev side, I won't accept math/science projects either, even if they are very great.

Personally something I try to look carefully into when adding staff is personality. Unfortunately there are many people that I never got to chat with, so I do not know them as much, but I try to check their forum posts and then I ask other staff if they think the member should be added in the team. Someone that used to be part of this forum keeps telling me that I add people too fast to the team, but I believe that so far our way worked pretty well compared to the old board. I do not take that person seriously in what he says, though, as he was permanently banned almost 2 years ago, but he would be perfectly right about the original Omnimaga community in 2006-07. I want to make sure to have some staff with different views in the team so it is easier to take some decisions not too fast, but at the same time, I want to make sure to not end up with a staff member who wants us to allow any form of trolling/newbie bashing then start a fight everytime someone gets banned, or stuff like that. That happened on the old board back in 2007 and it didn't seem like a community as much as the new site is. I feel on the new site people are closer to each other but there are many new members I do not know very well yet.
Title: Re: Omnimaga seeks for new staff
Post by: Jonius7 on October 31, 2010, 12:30:44 am
I could probably qualify, but i'll probably wait a few months because im still a new member...
also i have lots of graphical games planned that mostly haven't been shown to the world yet, however.
in the future, though, it's a definite maybe...
Title: Re: Omnimaga seeks for new staff
Post by: DJ Omnimaga on October 31, 2010, 12:42:26 am
Yeah the current staff application run doesn't really have a time limit. However, there are many people who applied and I see at least 5 that will get in. For now I might cap the staff total at 15 and as the site grows larger, I might go back to the old forum levels. To be honest, there are some people who applied who haven't been active on the forums for long enough yet and I do not know them well enough, so I am afraid they're gonna have to wait for a few rounds. With either some changes from them or longer activity, they might stand a chance later, though. Silver Shadow took 3 attempts to get in.