Author Topic: CGPN: April 2011 newsletter available  (Read 4386 times)

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Offline DJ Omnimaga

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CGPN: April 2011 newsletter available
« on: May 02, 2011, 01:30:40 am »
The April 2011 edition of the Calculator Game Programming Newsletter has been released, although one day late, due to the staff having been busy harrassing our newer ones Qwerty.55 and z80man to create a Prizm port of Starcraft Brood War.



Those who have notifications from admins enabled should be receiving it in their e-mail inbox shortly, if not already, and is also available in the newsletter section here. An admin with site access will be in charge of uploading the HTML and plain-text versions of the CGPN tomorrow. They will be available here and here, respectively.

As a reminder, notifications can be enabled or disabled via your forum profile (Profile->Notifications and Email->Check/Uncheck "Receive forum announcements and important notifications by email").

Enjoy!

UPDATE: It seems the e-mail version glitched out. We are resending the fixed version now, but there are no guarantees it will ever arrive, due to the small lapse of time between each e-mail. Sorry for the duplicate e-mail, if any, or the glitched newsletter e-mail, if no second e-mail makes it through.
« Last Edit: May 02, 2011, 03:17:18 am by DJ_O »

Offline z80man

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Re: CGPN: April 2011 newsletter available
« Reply #1 on: May 02, 2011, 02:37:51 am »
Now that the month of April has ended I would like to post some stats. First off was that we almost got 1 million views this month, but we're short at 980175  :P But I guarantee you all next month we have many great things coming up and we'll be sure to make that benchmark. We also need to hold onto our streak of over 10,000 posts per month too. We were down in the 11,000 range this month, but not as close as March when we got 10,044 posts. In good news is that our new member count is now down at 132 for April and is finally not over 200 anymore. If you remember this surge of new users was from nDOOM, so the good thing is that this is cooling off now. And those people on hardcore gaming websites always have short attention spans anyways.  ;)

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: CGPN: April 2011 newsletter available
« Reply #2 on: May 02, 2011, 02:56:46 am »
Well, to be honest, the post decrease late in the month (around April 20th you can notice a collapse) was to be expected, because people start getting busy with school around this time of the year. 100-300 posts a day is probably what we'll get during most of May. However, in Early April, we suffered from many downtimes and slow loadings for a long while, so I'm sure in Early April our page hits and posting rate would be WAY higher than it got and we could have easily hit 12000 posts again and reached a million of hits on the forums.

And yeah in late feb/early march we got a lot of activity from nDoom, same for traffic, combined with the usual March traffic increase. Also, despite the lack of any 83+ programs in the news in April, you have to remember that a lot of the projects were still updated on the forums.

Back on post stats, you also have to remember that I usually post around 1800-2000 times per month alone. In april I posted about 1100 :P.

I think May post rate will be in the 8000-10500 range.

On a side note this is a bit why I thought it would be nice to relay some of the Prizm updates on the forums instead of just in #prizm, so everyone is more up to date and less misinformed about the state of Prizm programming/hacking.
« Last Edit: May 02, 2011, 03:07:46 am by DJ_O »

Offline Stefan Bauwens

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Re: CGPN: April 2011 newsletter available
« Reply #3 on: May 02, 2011, 05:37:35 am »
Yeay, another newsletter.

Man, time flies.
« Last Edit: May 02, 2011, 05:37:57 am by Stefan Bauwens »


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Offline DJ Omnimaga

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Re: CGPN: April 2011 newsletter available
« Reply #4 on: May 09, 2011, 07:52:24 pm »
Indeed. Note that this is the last newsletter until the July one, though, due to the upcoming contest announcment. The July newsletter, which will be released on July 31st, will include May and June stuff (and possibly the Axe contest results).

This is so subscribed people won't get an e-mail every 2 week.
« Last Edit: May 09, 2011, 07:53:12 pm by DJ_O »

Offline Stefan Bauwens

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Re: CGPN: April 2011 newsletter available
« Reply #5 on: May 10, 2011, 05:18:37 am »
Ok. I wish good luck to all the contestants! :)


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Offline ruler501

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Re: CGPN: April 2011 newsletter available
« Reply #6 on: May 10, 2011, 07:16:08 am »
Which contest is this? The Join Spring one or is that the same thing as the Axe one?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Munchor

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Re: CGPN: April 2011 newsletter available
« Reply #7 on: May 10, 2011, 07:18:34 am »
Just skimmed through it, seems like PRIZM and NSpire were the most important subjects of the month, together with TI Boy SE.

Offline ruler501

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Re: CGPN: April 2011 newsletter available
« Reply #8 on: May 10, 2011, 07:21:04 am »
The Nspire did just have all of those problems and we found Lua and had like 7 or 8 games released so that explains why that was important. TI Boy SE is an amazing thing for a calculator to do and I see why that was big. What happened with the Prizm to make it big this month?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline m1ac4

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Re: CGPN: April 2011 newsletter available
« Reply #9 on: May 10, 2011, 07:29:30 am »
Minesweeper and Conway's Game of Life were both ported to the Prizm in C.  That is why the Prizm made such an appearance because these games mark the beginning of a new era of Prizm programming, especially now with a working GCC compiler.

Offline ruler501

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Re: CGPN: April 2011 newsletter available
« Reply #10 on: May 10, 2011, 07:30:52 am »
I didn't know about the new compiler. I need to get soem new calcs. I need an 84+SE and a Prizm.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: CGPN: April 2011 newsletter available
« Reply #11 on: May 14, 2011, 07:33:35 pm »
Which contest is this? The Join Spring one or is that the same thing as the Axe one?
Another Axe contest, although one month shorter and 2 weeks earlier.

And yeah the reason why a bunch of Lua games were featured as well as Prizm ones is because they were the first Nspire Lua games and Prizm games.