Author Topic: Pokémon gameplay screenshot  (Read 3999 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokémon gameplay screenshot
« on: October 07, 2007, 04:15:00 pm »
TI-Freak8x has recently posted a screenshot of Pokémon Purple gameplay:



Quote
Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! )

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing



After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^



I am using Celtic II for the saving feature, I have no plans, at this time, to upgrade to C3, since that would most likely require me to rewrite things again, and I SO do not look forward to that. >.<
Source: http://omnimaga.org/index.php?showtopic=10...post&p=13448864

And more recently he also posted this screenshot on IRC (showing interaction with NPCs:



Quote
Two things to note:

I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.

I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.

Things added:

NPC interactions (obviously)

Made it so the character shows change of direction, without actually having to move.

Fixed some of the borders to the new border system.


Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.

Source: http://omnimaga.org/index.php?showtopic=10...post&p=13459850
« Last Edit: April 11, 2012, 04:17:58 am by DJ_O »

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Pokémon gameplay screenshot
« Reply #1 on: October 07, 2007, 05:58:00 pm »
Cool screen shots.  I'm really looking forward to playing this, especially on my fast TI-84+ SE (well, it might be very slightly slower than a TI-83+ SE, I'm not sure...).   :Dbiggrin.gif

Offline JonimusPrime

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 389
  • Rating: +25/-5
    • View Profile
    • Jonimoose.net
Pokémon gameplay screenshot
« Reply #2 on: October 08, 2007, 12:56:00 am »
No it will actually be slower on the 84+SE because of the clock interrupts.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Cadethian

  • Guest
Pokémon gameplay screenshot
« Reply #3 on: October 08, 2007, 05:19:00 am »
ooooh... looks good... I like pokemon...

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Pokémon gameplay screenshot
« Reply #4 on: October 08, 2007, 09:47:00 am »
Incredible! This game is going to be great :Dbiggrin.gif
One of these days I'll get a sig I'm really proud of.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Pokémon gameplay screenshot
« Reply #5 on: October 09, 2007, 06:27:00 am »
QuoteBegin-TheStorm+8 Oct, 2007, 6:56-->
QUOTE (TheStorm @ 8 Oct, 2007, 6:56)
No it will actually be slower on the 84+SE because of the clock interrupts.  

 The 84+ clock is not controlled by interrupts, it's hardware, so no slowdown because of that. More likely, it's USB interrupts.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokémon gameplay screenshot
« Reply #6 on: October 09, 2007, 07:42:00 am »
Thanks for all the support!  I am glad that you guys are enjoying the updates. :)smile.gif

calc: Well, whatever it is, I know first hand that my 83+SE is faster than the 84+SE.  
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Xphoenix

  • Guest
Pokémon gameplay screenshot
« Reply #7 on: October 10, 2007, 11:42:00 am »
I still can't wait to play it, whether it's fast or not. :)smile.gif
Or whether my calc is fast or not.

Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Pokémon gameplay screenshot
« Reply #8 on: October 13, 2007, 05:33:00 am »
yeah its all about the usb.  if you disassemble 38h you'll see a bazillion out/in instructions to ports you aint never hear of.  That's the USB code.