Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Pokemon Sprites Are Finished!
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Pokemon Sprites Are Finished! (Read 5319 times)
0 Members and 1 Guest are viewing this topic.
Dragon__lance
Guest
Pokemon Sprites Are Finished!
«
on:
August 10, 2006, 04:35:00 pm »
Let's all give Tifreak8x a big pat on the back for finishing all 151 pokemon sprites! :thumb:
After less then 2 months of hard work,they're finally finished!
Here's a screenshot of the Pokedex,giving an example of a few pokemon.
(Forgive the slow load times,screenshot taken on PTI with normal 83+)
If you wish to see all the sprites in action, check out
http://www.tifreakware.calcgames.org/tifreak8x/pokemon/pokedexbasic.zip
for the Pokedex program!
On a side note,DigiTan of UTI has announced Robot War 2.
QUOTE
As a suprise twist, I'm happy to announce that the next RW installment will be based on a real-time fighting engine. The upcoming version will pick up where the original left off and has gameplay loosly based on the original's unreleased pre-alpha version. Just like in the video, the player controls will feature a unique system that allows for millions of possible directions of travel. The visual effects are also being ramped up for more immersive gameplay.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites Are Finished!
«
Reply #1 on:
August 10, 2006, 04:42:00 pm »
w00t! Thanks DL.
I hope to have some pages up with ALL the available sprites and screen shots up, so be looking for it in the near future.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
Pokemon Sprites Are Finished!
«
Reply #2 on:
August 10, 2006, 11:46:00 pm »
o.o
o.o
o.o
151 sprites??? If you get problems with the memory you should take some of them out - no really!!!
(btw 151 is just the half of the pokemon which 'exist' tooday, I don't want to know how many they are when Pokemon Pearl is coming out!)
---
How long did it take you? Wow, respect for this work...
By the way I know the routine you used in the Pokedex - I used the same one in Age of culture I and I would advise you
urgently
to use xLIB!!!
It's so simple - and another argument would be that it's perfect for a pokemon game because it can create tilemaps, draw sprites,... and you could just save all your 151 sprites in some hacked pictures. the tilemap data in another picture (-54125+9) and on this way you won't need any loading time in the pokedex, you could
very easy
create great looking maps and so on, and so on...
So
please
think about my advise - because otherwhise you will end up with a game which is like Age of culture I; huge, beautiful, but slow - in spite of the fact that you put hours of work into it...
If you use xLIB it'll become a great game like Age of culture II; at least as beautiful as AOC I, fast, and 75% the size of AOC I :king:
I know exactly what I am talking about! I made these two examples (I still code on AOC II) and I pray to you, think about it :bow:
!!!
------------------------------
Apart from this, you should really get a lot of respect for all this work you did and I understand you if you don't want to start using xLIB now cause it's too late (depends on the progress you already have!)...
Nothing of this text is ment rude - I hope my grammar wasn't too bad so that you see it's ment constructive
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Pokemon Sprites Are Finished!
«
Reply #3 on:
August 11, 2006, 12:23:00 am »
uhm... lolje. he has to use a basic routine (unless someone makes him an asm routine
) so he can store the sprite data as hex, thus taking up a lot less space than pics.
And I think he wants to make a game WITHOUT xlib.
That's why he's using ASCII for the maps.
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Pokemon Sprites Are Finished!
«
Reply #4 on:
August 11, 2006, 01:17:00 am »
Congratulations tifreak! They look amazing! :king:
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites Are Finished!
«
Reply #5 on:
August 11, 2006, 01:19:00 am »
Hehe, I know what you mean lolje, but Pokemon Purple is supposed to push BASIC as far as it can go. So far, only 2 routines are ASM, and they are Resource and the Title screen Spellshaper made.
Besides, where is the challenge in using xlib to make an awesome game to compete with a version being made as a flash app? (look on maxcoderz)
And thanks for the compliments. ^^
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Pokemon Sprites Are Finished!
«
Reply #6 on:
August 11, 2006, 03:13:00 am »
I woot at this. Great job. Some of those sprites look a lot better than I thought they would, coming from the small icon. Charizard FTW!
Logged
One of these days I'll get a sig I'm really proud of.
elfprince13
Guest
Pokemon Sprites Are Finished!
«
Reply #7 on:
August 11, 2006, 02:20:00 pm »
awesome job tifreak.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Pokemon Sprites Are Finished!
«
Reply #8 on:
August 11, 2006, 02:49:00 pm »
Great work, tifreak8x! :thumbup:
Logged
bfr's website -
http://bfr.tifreakware.net
JFISH
Guest
Pokemon Sprites Are Finished!
«
Reply #9 on:
August 12, 2006, 04:11:00 am »
WHOO sic stuff man... nice job!...
Logged
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
Pokemon Sprites Are Finished!
«
Reply #10 on:
August 12, 2006, 05:27:00 am »
QUOTE
the Title screen Spellshaper made
Spellshaper, you begin to own Omnimaga...
Ok, then. I wish you good luck and many good ideas to create a really great Pokemon game!
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Pokemon Sprites Are Finished!
«
Reply #11 on:
August 12, 2006, 07:08:00 am »
QuoteBegin-lolje+Aug 12 2006, 06:27 PM-->
QUOTE
(lolje @ Aug 12 2006, 06:27 PM)
QUOTE
the Title screen Spellshaper made
Spellshaper, you begin to own Omnimaga...
quite far from it.
but still working on it... good thing noone knows my
Logged
katmaster
Guest
Pokemon Sprites Are Finished!
«
Reply #12 on:
August 12, 2006, 09:53:00 am »
Coolzness. Great job, tifreak!
Logged
Demon
Guest
Pokemon Sprites Are Finished!
«
Reply #13 on:
August 12, 2006, 11:14:00 am »
!Esos <
> est
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites Are Finished!
«
Reply #14 on:
August 12, 2006, 06:40:00 pm »
Thanks for the compliments guys, I will try to keep this game up to the high expectations that I know is asked of me (and that I ask of myself.
)
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Pokemon Sprites Are Finished!