Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Powder/Dust Games Trickling In
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Powder/Dust Games Trickling In (Read 10145 times)
0 Members and 1 Guest are viewing this topic.
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Powder/Dust Games Trickling In
«
on:
February 10, 2011, 07:34:59 pm »
Builderboy's amazing
physics lessons
on cellular automata, along with the power of Axe have inspired some of the first powdertoy projects for the z80 line of calculators. Featuring realistic flowing of particles, these programs are fairly sophisticated, and. better yet, fun to play with!
Shmibs has recently released his
dust toy
featuring solids, water, dust, fire, and ? particles. The program even features grayscale on 15mhz models.
Meanwhile, Qwerty.55, who actually started his powder game before Builderboy's tutorial, is hard at work (
)on his
powder game
. His features greyscale as well (not shown in the screenshot) and a very nice cursor routine. He is hard at work on implementing some of the more advanced physics and eventually plans to have particles interact with each other (explosions?
).
«
Last Edit: February 10, 2011, 07:41:41 pm by squidgetx
»
Logged
+4/-0 karm for this message
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
AngelFish
Is this my custom title?
Administrator
LV12
Extreme Poster (Next: 5000)
Posts: 3242
Rating: +270/-27
I'm a Fishbot
Re: Powder/Dust Games Trickling In
«
Reply #1 on:
February 10, 2011, 07:38:21 pm »
Define "Hard at work"
Thanks though.
Logged
∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
Ashbad
Guest
Re: Powder/Dust Games Trickling In
«
Reply #2 on:
February 10, 2011, 07:38:51 pm »
sounds awesome, great news article
Logged
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Powder/Dust Games Trickling In
«
Reply #3 on:
February 10, 2011, 07:45:14 pm »
Wow, can't wait to see how advanced this gets
w00t powdertoy
Logged
Vy'o'us pleorsdti thl'e gjaemue
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Powder/Dust Games Trickling In
«
Reply #4 on:
February 10, 2011, 08:51:47 pm »
Wow! that's amazing!
Logged
/e
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Powder/Dust Games Trickling In
«
Reply #5 on:
February 10, 2011, 08:53:09 pm »
Where is shimbs? I must tell him that that is amazing! It looks great.
Qwerty's is going to be so cool when it's done. Features FTW!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
AngelFish
Is this my custom title?
Administrator
LV12
Extreme Poster (Next: 5000)
Posts: 3242
Rating: +270/-27
I'm a Fishbot
Re: Powder/Dust Games Trickling In
«
Reply #6 on:
February 10, 2011, 09:21:55 pm »
Oh yeah, I probably forgot to mention this: Powder will be getting a Prizm port eventually. Full color and everything.
Logged
∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Powder/Dust Games Trickling In
«
Reply #7 on:
February 10, 2011, 09:43:04 pm »
@qwerty: awesome
I was wondering, with shmibs' thing, is there a way to clear the screen? Or do you have to quit?
Logged
Vy'o'us pleorsdti thl'e gjaemue
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Powder/Dust Games Trickling In
«
Reply #8 on:
February 10, 2011, 09:48:33 pm »
Ooh, I love Powder Toy... I need to check out the calc versions!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Powder/Dust Games Trickling In
«
Reply #9 on:
February 11, 2011, 12:29:24 am »
Speaking of ports, I bet it would be awesome on the nspire too.
Even the 84+ versions are amazing!
Logged
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Powder/Dust Games Trickling In
«
Reply #10 on:
February 11, 2011, 01:24:21 am »
Darl, there isn't an included way to clear the screen, as this was sort of just a demo, but it would be easy enough to add one to the included source if you want it
just stick in a
:Rect(0,,79,63)
r
:RectI(0,,79,63)
r
somewhere
Logged
+1/-0 karm for this message
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Powder/Dust Games Trickling In
«
Reply #11 on:
February 11, 2011, 11:03:45 am »
Ok, thanks
So, there isn't real data it's stored in, just whether it's on the screen or not? Efficient...
It's all in the back-buffer then?
Logged
Vy'o'us pleorsdti thl'e gjaemue
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Powder/Dust Games Trickling In
«
Reply #12 on:
February 11, 2011, 12:23:53 pm »
I love storing data in the buffer ^^ By the time you have displayed things onto the scree, you don't even need a second step to write into the data buffer because you already have!
I can't believe my physics lessons spawned these excellent games! (well one of them
) But its looking really amazing! I don't even think I have ever seen this type of thing done for the calculator at all ever! Worthy of a feature when released methinks :]
Logged
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: Powder/Dust Games Trickling In
«
Reply #13 on:
February 11, 2011, 12:29:40 pm »
Both games look awesome, Builderboy really spreaded the physics fanaticism around here
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Powder/Dust Games Trickling In
«
Reply #14 on:
February 11, 2011, 01:38:17 pm »
Physics is what I do
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Powder/Dust Games Trickling In