Author Topic: Progress on Zelda  (Read 6145 times)

0 Members and 1 Guest are viewing this topic.

tenniskid493

  • Guest
Progress on Zelda
« on: January 01, 2006, 06:30:00 am »
http://omnimaga.dyndns.org/index.php?showuser=17 and http://omnimaga.dyndns.org/index.php?showuser=94 have made major progress on their game, Zelda: Nightmares Awakening.  They now have completed most of Deku Village and finished most of their walking engine.  Talking to NPC and entering houses now also works.  Here is a screenie they released as a New Year's treat to all of you:

user posted image

Check out all of the latest progress and news in the http://omnimaga.dyndns.org/index.php?act=SF&f=95.

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Progress on Zelda
« Reply #1 on: January 01, 2006, 08:26:00 am »
Very impressive!!! A treat for TI-83+/84 owners. :ru13z:king2.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Progress on Zelda
« Reply #2 on: January 01, 2006, 03:18:00 pm »
Yes, very impressive indeed. :)smile.gif

I can't wait to get a hold of this game. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

  • Guest
Progress on Zelda
« Reply #3 on: January 01, 2006, 04:46:00 pm »
Looks cool, I can't imagine any Zelda RPG not being good, keep up the good work.

Master Jc

  • Guest
Progress on Zelda
« Reply #4 on: January 02, 2006, 02:19:00 am »
Awesome!  Daughter is spelled wrong, though.  >_<

tenniskid493

  • Guest
Progress on Zelda
« Reply #5 on: January 02, 2006, 05:46:00 am »
Yea, I noticed that.  I'm very impressed, though, that they used correct grammar in all of their dialogues.  Usually people in their signs say, "Me and my husband..".  This game looks very promising too.  I love the graphics.  Does talking to NPCs work whenever you are facing them, or only when you are below them?

dragon__lance

  • Guest
Progress on Zelda
« Reply #6 on: January 02, 2006, 07:55:00 am »
Thanks u guys for all the support :Dbiggrin.gif i'll fix the daughter misspell right away. As for Talking, it works any time u face them and press 2nd. Wat happens is in the prgm, itll see which tile the character is facing and if that tile is Npc, then itll talk to them. :)smile.gif something i'll probably need some help with later on is some random Npc dialougue, running out of things to say :Pblah.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Progress on Zelda
« Reply #7 on: January 02, 2006, 02:39:00 pm »
I noticed the character isnt centered, do you plan to make it like my engine so he go one step further in the screen when moving to the right or one step higher when moving to the top?  

dragon__lance

  • Guest
Progress on Zelda
« Reply #8 on: January 02, 2006, 02:45:00 pm »
hehehe, yeah, link isn't centered. its impossible with xlib's tilemapper. :(sad.gif this is the next best solution :)smile.gif wat do u exactly mean xlibman?

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Progress on Zelda
« Reply #9 on: January 03, 2006, 03:59:00 pm »
Just wanted to say O_Oshocked2.gif . Keep it up and I can't wait for this :Dbiggrin.gif

tenniskid493

  • Guest
Progress on Zelda
« Reply #10 on: January 04, 2006, 03:11:00 am »
I think he means that when you are moving left, the character is offcenter to the left, and when you are moving right, the character is offcenter to the right.  Correct me if I'm wrong xlibman.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Progress on Zelda
« Reply #11 on: January 04, 2006, 03:42:00 am »
its exactly what I meant :)smile.gif

just look at this screenie this is what I meant:
user posted image

dragon__lance

  • Guest
Progress on Zelda
« Reply #12 on: January 04, 2006, 02:12:00 pm »
i see, is this the code u posted? i might do that, but for now, it works fine the way it is :)smile.gif

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Progress on Zelda
« Reply #13 on: January 04, 2006, 03:00:00 pm »
I believe your system does the same thing he was talking about
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

dragon__lance

  • Guest
Progress on Zelda
« Reply #14 on: January 04, 2006, 03:54:00 pm »
it doesn't, wat xlibman means is that to go right, ur character is offcenter to the right, and to go left, ur character is offcenter to left. the way our system works is the char is always in the middle of the screen, but depending on where u are, u can be offcenter left or right.