Author Topic: Serenity Demo release!  (Read 42242 times)

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Offline Builderboy

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Re: Serenity Demo release!
« Reply #15 on: August 30, 2010, 11:11:54 pm »
:O Oh blast.  Haha i 'fixed' that word once before too :P Haha well i fail at spelling

Offline meishe91

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Re: Serenity Demo release!
« Reply #16 on: August 30, 2010, 11:22:32 pm »
I thought that looked wrong but wasn't paying to much attention. And ya, that change makes a big difference :P
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #17 on: August 30, 2010, 11:26:32 pm »
Heh, are you able to defeat it now?

Offline meishe91

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Re: Serenity Demo release!
« Reply #18 on: August 30, 2010, 11:28:32 pm »
Ya, I just did :P I'm guessing if you leave that at variable at six you only have to hit it once to beat it?
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #19 on: August 30, 2010, 11:34:57 pm »
If you leave it at 1 you mean ;) And yes, E is the life variable for all enemies.  Its actually pretty neat, i have code set up so that in the platform engine, it can run an arbitrary enemy subprogram.  This means that i can have different types of enemies.  The Boss is actually just a very very complex enemy :) It uses all the same variables and initialization code.


So how did you like the game?  Good things?  Bad things?  Tell me what you're thinking :)
« Last Edit: August 30, 2010, 11:35:34 pm by Builderboy »

Offline meishe91

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Re: Serenity Demo release!
« Reply #20 on: August 30, 2010, 11:41:48 pm »
Oh, haha, ya that's what I meant. So it just counts down to zero?

As for the game. Ya, I really liked it. I didn't find any bugs, though I didn't search to extensively. I liked how you could speed past text if you didn't want to sit through it all again. An idea for that though would be to just be able to hit clear or something and then skip the cut scene, though I don't have any idea how feasible that is. Something else that would be cool is to have a auto-save when you enter a boss chamber. This is because it was just getting really annoying to do that four barrel puzzle each time I died to get back in. I know you can save in there but it was just a pain before you told how to slow the boss down. Ya. Other than that though I think the only thing I really had trouble with was the jumping. Sometimes it's too responsive, sometimes not responsive enough. Just can be difficult to control sometimes. Great job on it though :) I can't wait for more demos ;D
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #21 on: August 30, 2010, 11:50:56 pm »
You can press clear to bypass phrases by the characters :) And the auto save thing is a good idea.  It auto saves when you get the first Serenity Stone, so auto saving when you visit the boss is also a good idea :).  How did you like the puzzles? Puzzling? How was the 4 puzzle one? (My favorite :)) and yeah, jumping is kinda laggy by nature of getkey.  All you can really do is get used to it unfortunately

Offline meishe91

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Re: Serenity Demo release!
« Reply #22 on: August 30, 2010, 11:56:55 pm »
Oh, you can! :P I didn't even see that even though I thought I tested it. Well then that's good enough for me :)

I liked the puzzles. For me they weren't to challenging but I also tend to be good at those kind of puzzles. The only thing I didn't like about the four cargo barrel one was that if you messed up once you had to start the whole room over but that's fine, not a big deal. As for the jumping thing, I figured as much.
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #23 on: August 31, 2010, 12:00:38 am »
Yay :) Thats actually good, i didn't want the first sector to be too difficult, or else gamers sometimes get discouraged from the game since its too difficult.  Thats why i put in the prison cell as a type of 'training' device to train the gamer on how the world works.

And yeah, the 4 crate box puzzle was designed to do exactly that >:D So that its very very easy to make a mistake and screw up, and makes you have to think ahead ;)

Offline meishe91

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Re: Serenity Demo release!
« Reply #24 on: August 31, 2010, 12:02:32 am »
Ya, the only thing is when you're doing everything you want to do and then getKey decides to screw with you. That's when it really sucks :P
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #25 on: August 31, 2010, 12:06:32 am »
Yeah thats true.  The original Sector 1 was a lot harder to maneuver believe it or not. there were a lot of jumps that required you to move to the right every single frame.  And in the screen where there is the enemy and the trapdoor had no floor on the right side, it was hell x.x As it is i will probably do some tweaking to make it make it more logic and strategy than fast twitch

Offline meishe91

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Re: Serenity Demo release!
« Reply #26 on: August 31, 2010, 12:12:32 am »
I kinda really wanna try this original Sector 1 now :P
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #27 on: August 31, 2010, 12:14:23 am »
Lol it wasn't any more puzzling :P Only harder to move around.  There was a lot of restarting rooms too x.x I could have a "Hard map" and an "easy map" if there is enough demand tho :D

Offline meishe91

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Re: Serenity Demo release!
« Reply #28 on: August 31, 2010, 12:17:42 am »
Ya I know, just wanted to see how hard it actually was. That'd be cool though if you had a hard and easy :)
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #29 on: August 31, 2010, 12:19:37 am »
It would take up so much extra space tho x.x unless i found some way to make it smaller