Author Topic: Serenity Demo release!  (Read 42243 times)

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Offline Jonius7

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Re: Serenity Demo release!
« Reply #60 on: September 11, 2010, 09:35:48 pm »
it's hard to get out of the first room on the emulator

might be easier for jump to be up
« Last Edit: September 11, 2010, 09:43:31 pm by jhgenius01 »
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #61 on: September 11, 2010, 09:37:34 pm »
The control system is a bit difficult to get used to unfortunately :( It might have something to do with using an nspire?  Unfortunately there isnt anything at all i can do to better the controls though, since its an artifact of the Basic Getkey command :(

Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #62 on: September 11, 2010, 11:45:11 pm »
I generally prefer using 2nd for jumping, but as long as there's no button to press to run. Otherwise, I prefer jump to be 2nd. I find it hard to run around when running uses ALPHA and jumping 2nd, because I am used to horizontal/diagonal controls for mario games. (Like the NES). In Metroid II: Evolution, the only reason why I used up to jump is because xLIB getkey only multi keypress support was up-rigth, up-left, down-right and down-left, nothing else.

Offline ztrumpet

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Re: Serenity Demo release!
« Reply #63 on: September 13, 2010, 04:49:54 pm »
This is a great game!  I just got a chance to try it (and beat it), and I must admit that it's easily in the top 5 best basic games I've ever played.  You did a great job Builderboy! ;D

I'm going for a second play-through later today! ;D

Offline Builderboy

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Re: Serenity Demo release!
« Reply #64 on: September 13, 2010, 05:05:46 pm »
Yayy :D I knew you were waiting for a demo ^^

What were some of the things you liked about it?  What were some of the things you didn't like about it?  What was your favorite part?  What was your least favorite part?  And did you find any bugs? :D

Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #65 on: September 13, 2010, 05:20:31 pm »
I definitively think that when the final version comes out tomorrow, it should get featured on ticalc.org :)

Offline Builderboy

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Re: Serenity Demo release!
« Reply #66 on: September 13, 2010, 05:30:18 pm »
Tomorow? O.O

Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #67 on: September 13, 2010, 05:39:38 pm »
Oh, it was not for tomorrow? :(

Offline Builderboy

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Re: Serenity Demo release!
« Reply #68 on: September 13, 2010, 05:41:35 pm »
Wait wait wait wait when did i say anything about a final version? D:

Offline meishe91

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Re: Serenity Demo release!
« Reply #69 on: September 13, 2010, 05:42:31 pm »
Well I think the shock is coming from that you said final version, as in the end product, not a final demo version (if that's what you meant).
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Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #70 on: September 13, 2010, 05:43:24 pm »
But... but... I was sure it was tomorrow D:


Offline Builderboy

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Re: Serenity Demo release!
« Reply #71 on: September 13, 2010, 05:44:02 pm »
Wait do you mean final version or final demo?

Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #72 on: September 13, 2010, 05:50:06 pm »
I was kidding Builderboy :P. I was talking about final version :P

Offline meishe91

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Re: Serenity Demo release!
« Reply #73 on: September 13, 2010, 05:51:20 pm »
I was kidding Builderboy :P. I was talking about final version :P

Ah ok :P I was about to say Builder is fast at programming, just not that fast :P
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Offline DJ Omnimaga

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Re: Serenity Demo release!
« Reply #74 on: September 13, 2010, 05:54:26 pm »
You never know! I managed to release 2 entire calc RPG in one month once :P (and 7 in half a year)