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Intro: Excellent, but a bit long. My friends at school don't like some of the text (it gets a little wordy in spots). Other than that, it's wonderful. I still haven't figured out how you made the big ship go across the screen so fast. I'm dissecting the code later today, so I hope I can find it then. I also like the "You don't know how to jump!" part.
1st part of Sector: Wonderful. The even that says something like "There's an elevator and switch here" only works if you restart the room (or maybe it was if you picked up from a save there). Elevators are really shiny - Nice job on them. The first puzzle is easy (which is good), and the second is medium. It took me two tries.
2nd part of Sector: Everything looks great and moves well. I don't like how the speed doubles after killing an enemy, as it makes the jumps quite hard. Maybe keep the speed constant? I really like the extremely tall elevator! The last puzzle is hard, but I got it on the first try. It took me two tries on the boss, but he's done very well. This brings me to the worst bug - If you try to Restart Room on the Boss, it glitches. Still, an excellent boss fight.
Now, on to the cheats: Start a new game in file 1, and save as soon as you can. After exiting the program, unarchive list S, and store 3 to the 3rd spot. Have fun with the awesome light-rope! 2 more small bugs: Help on the title screen says "Move Left and and Right". Easy fix, and saves 4 bytes. Also, if you have Light-Rope enabled, and ride the elevator up a room. There the Light-Rope doesn't work (Err:Archived).
Overall: Awesome. I enjoyed it immensely. Wonderful game!
Yeah it is really large each room takes about 256 bytes, so thats a lot of room data right there, plus the engine and all the item/boss/enemy/cutscene makes it a pretty large game To tell the truth, i wouldn't keep it on my calculator for very long in its current state, its got way too many sub's to be a permanent addition. I would most likely download it, play it, beat it, then get rid of it or group it. I really like to have a clean program list. The good news is that the final version of Serenity will have a lot less subprograms, because they will all be compiled and stuff