Author Topic: Serenity Demo release!  (Read 42239 times)

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Offline Builderboy

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Re: Serenity Demo release!
« Reply #90 on: September 17, 2010, 11:03:53 pm »
Yeah zTrumpet has it right :) Every tile that is solid has a pixel set at +3,+3 form the top left corner, and every tile that is not solid is not :)

Offline meishe91

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Re: Serenity Demo release!
« Reply #91 on: September 17, 2010, 11:07:29 pm »
So is it either or either not solid? Or do you have checks that maybe trigger other things?
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Offline Builderboy

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Re: Serenity Demo release!
« Reply #92 on: September 17, 2010, 11:13:39 pm »
Well as far as collision goes, its either solid or not solid.  Then when you press the action key it actually momentarily jumps out of the movement code and reads the strings representing the character to determine the exact type of tile you are standing on or next to, and performs actions based on those tiles.

Offline MRide

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Re: Serenity Demo release!
« Reply #93 on: September 17, 2010, 11:25:52 pm »
OK, thanks.  I'm really intrigued by the shifted sprites.  It looks really cool. (that's why I'm asking questions)

Offline meishe91

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Re: Serenity Demo release!
« Reply #94 on: September 17, 2010, 11:26:23 pm »
Oh ok. I gotcha. Thanks.
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Offline ztrumpet

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Re: Serenity Demo release!
« Reply #95 on: September 18, 2010, 09:59:01 pm »
OK, thanks.  I'm really intrigued by the shifted sprites.  It looks really cool. (that's why I'm asking questions)

I was too.  As soon as I saw the gifs when he first posted them I sent him a long chain of PMs wondering how it looked so amazing! ;D