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Skyway 89 Beta 1
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Topic: Skyway 89 Beta 1 (Read 16026 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Skyway 89 Beta 1
«
Reply #30 on:
January 04, 2006, 06:45:00 am »
well VTI grayscale is sometimes better than in TI emu, it really depends of the game
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spengo
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Skyway 89 Beta 1
«
Reply #31 on:
January 04, 2006, 10:45:00 am »
Nah, I don't think it's too fast. But then, I always play pheonix on the fastest available speed so...
The levels seemed kinda short though. I beat the entire thing in a very short time.
I think that entire beta release should be like level one of the finished game.
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arti
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Skyway 89 Beta 1
«
Reply #32 on:
January 04, 2006, 12:34:00 pm »
There's a reason why it's a beta
The beta's composed of 4 individual levels 'fast-forward'. For now, each short level lasts 1000 frames regardless if you kill a number of enemy ships or not. As for the game being too fast, don't worry, it will be hard to keep it to its current speed. There's a reason why the status bar isn't displayed during gameplay (major slow-down
)
Regardless of how the game will turn out, one thing I can say is: it will be a long, long one :ph43r:
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necro
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+3 vaporal mustache
Skyway 89 Beta 1
«
Reply #33 on:
January 05, 2006, 06:36:00 pm »
any chance of a port to 83+ series in the distant future?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
arti
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Skyway 89 Beta 1
«
Reply #34 on:
January 06, 2006, 02:12:00 am »
If
http://www.ticalc.org/archives/files/fileinfo/380/38061.html
grows and gets a decent library (at least sprite functions), then I will give it a shot. Of course, probably without the scrolling background and grayscale.
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Ranman
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Skyway 89 Beta 1
«
Reply #35 on:
January 06, 2006, 03:23:00 am »
QuoteBegin-arti+6 January 2006, 8:12-->
QUOTE
(arti @ 6 January 2006, 8:12)
If
http://www.ticalc.org/archives/files/fileinfo/380/38061.html
grows and gets a decent library (at least sprite functions), then I will give it a shot. Of course, probably without the scrolling background and grayscale.
Now that would be a fun project! Getting the TISDCC a good graphical library.
Hmmm... I actually have a Z80 Assembly instruction manual. I have never really looked at it before.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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Liazon
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Skyway 89 Beta 1
«
Reply #36 on:
January 06, 2006, 12:48:00 pm »
Perhaps he should ask if Joe W. if he could use the ION libraries for sprite stuff.
Ti-83+ ASM isn't that bad. It just takes a lot of getting used to.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Skyway 89 Beta 1
«
Reply #37 on:
January 12, 2006, 03:50:00 pm »
How is the game progressing so far?
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arti
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Skyway 89 Beta 1
«
Reply #38 on:
January 12, 2006, 04:29:00 pm »
No progress I'm afraid, except for some ideas to be implemented later. School is keeping me very busy at the moment. Perhaps the next release will be around the Easter holidays.
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arti
Guest
Skyway 89 Beta 1
«
Reply #39 on:
February 13, 2006, 02:52:00 pm »
In a moment of curiosity I grabbed my 89T with beta 1 of Sw and a stopwatch, and calculated Skyway Beta 1 to run at roughly
70 FPS
(each level is 1000 frames, and it spans 14-15s)
I also got an idea on how to include the status bar during gameplay without lowering the frame count too significantly.
Also, after taking a long break from programming Skyway (a break that's about to get longer btw, thanks life
), the source looks more legible and easier to understand (go figure, since I am the one who coded it in the first place
) All in all it's gonna be great when time will grace me with some of its rare spare moments.
- Alex
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Skyway 89 Beta 1
«
Reply #40 on:
February 14, 2006, 04:05:00 am »
w00t nice to see its still alive, and 70 FPS its fast O_O
VTI must suck because it seemed to run at like 8 fps with me
I'll try in TI emu I think. Keep up the good work on this
I need to add the beta in my archives someday tho
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kalan_vod
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Skyway 89 Beta 1
«
Reply #41 on:
February 14, 2006, 06:48:00 am »
Very impressive, I think that is super fast! The only game I can think of (on the z80s) is pheonix with like 3-40 fps.
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