Author Topic: solidFRAME v1.0b released  (Read 16114 times)

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Offline Xeda112358

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solidFRAME v1.0b released
« on: December 01, 2012, 08:27:39 am »
A few days ago, tr1p1ea (you know, the guy that created xLIB) released solidFrame-- a 3D model viewer. It can take Wavefront OBJ files (converted, of course) and allow you to rotate and explore objects. And these aren't simple wireframe models, either, but instead these are textured models. Here are a few pieces of candy for your enjoyment:




Go ahead and give it a try! (A 15MHz calculator is suggested, by the way, but it will work on a 6MHz calc)

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Offline Augs

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Re: solidFRAME v1.0b released
« Reply #1 on: December 01, 2012, 09:45:07 am »
Awesome work!

I am wondering if it would be possible to have models played real-time in games if it were to be ported to nspire, but I doubt it
« Last Edit: December 01, 2012, 09:45:35 am by Augs »

Offline DJ Omnimaga

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Re: solidFRAME v1.0b released
« Reply #2 on: December 01, 2012, 01:50:29 pm »
That is really great. I was amazed at how many details there was in that Zelda and Mario model actually. As for the Nspire, if that engine was ported to it without adding any extra details, I think it would definitively be useable in games if maps were not made of blocks like in nCraft but rather like nDoom or something. There would definitively need to be some sort of limit about how far you can view stuff, though, to avoid major slowdowns.

Offline Sorunome

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Re: solidFRAME v1.0b released
« Reply #3 on: December 01, 2012, 02:47:22 pm »
wow, this is pretty awesome! :D

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Offline Mercolify

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Re: solidFRAME v1.0b released
« Reply #4 on: December 01, 2012, 04:33:21 pm »
wow that's cool!

Offline Spenceboy98

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Re: solidFRAME v1.0b released
« Reply #5 on: December 02, 2012, 12:39:23 am »
I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?
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Offline Xeda112358

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Re: solidFRAME v1.0b released
« Reply #6 on: December 02, 2012, 07:38:31 am »
I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?
I've no clue, are you using a computer utility or is it on calc?

Offline Spenceboy98

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Re: solidFRAME v1.0b released
« Reply #7 on: December 02, 2012, 03:08:10 pm »
I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?
I've no clue, are you using a computer utility or is it on calc?

I'm using Blender on the computer.
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Offline Rhombicuboctahedron

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Re: solidFRAME v1.0b released
« Reply #8 on: December 02, 2012, 03:14:41 pm »
Do you mean something as simple as the subdivision surface modifier?

Offline lkj

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Re: solidFRAME v1.0b released
« Reply #9 on: December 02, 2012, 03:38:42 pm »
Subdivide or extrude in edit mode.

Offline Ranman

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Re: solidFRAME v1.0b released
« Reply #10 on: December 02, 2012, 08:24:11 pm »
Pure sweetness!

Nice job tr1p1ea!  :thumbsup:
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Offline tr1p1ea

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Re: solidFRAME v1.0b released
« Reply #11 on: December 02, 2012, 10:56:34 pm »
Thanks guys :).

Spenceboy98: Do you need help making some stuff in Blender? Are you trying to add or subtract vertices/faces?

You can use the 'Decimate' modifier to reduce faces/vertices of a mesh?
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Re: solidFRAME v1.0b released
« Reply #12 on: December 02, 2012, 11:06:13 pm »
Tr1p1ea, have you tried to create a moderate-sized map (such as a small village)to see how fast it renders?

Offline tr1p1ea

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Re: solidFRAME v1.0b released
« Reply #13 on: December 02, 2012, 11:12:50 pm »
Not as yet, i have my sights on finishing the polygon clipping code before attempting that. Technically i have a demo with 9 cubes in 3D space where you can fly around and such (at around 17-20fps) which almost fits the part. They are a reasonable distance apart however so the speed comes from LOD techniques. Ill see what i can do in the short-term.
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Re: solidFRAME v1.0b released
« Reply #14 on: December 03, 2012, 12:33:49 am »
Oh I see, there's no clipping yet (assuming that's what you mean by finishing?).