Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
SourceCoder 2 Update
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: SourceCoder 2 Update (Read 5961 times)
0 Members and 1 Guest are viewing this topic.
solitaire710
Guest
SourceCoder 2 Update
«
on:
December 28, 2005, 04:59:00 am »
Kerm just posted this on his site earlier this week-
'I have done a bit of work on SourceCoder over the past several days as I attempt to make the Exporter function work. This allows users to edit or create programs by typing in BASIC code on a computer in any webbrowser, then exporting as a .8*p program file that can be published and sent to calculators. I am still unable to make the files open in an emulator, but TI-GraphLink seems to be able to read the files. In addition, the automatic addition and removal of line numbers for easier editing has been completely fixed and debugged. Brazucs and I have both been quite busy with schoolwork of late, but will now have the time to make some headway on this project in an attempt to complete it as soon as possible.
Check out SourceCoder2 below-
http://www.cemetech.net/projects/basicelite/sourcecoder2.php
Enjoy!
:ph43r:
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
SourceCoder 2 Update
«
Reply #1 on:
December 28, 2005, 05:02:00 am »
yeah, still bugs though, the last two bytes of your program will be truncated off
Logged
>(<')
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
SourceCoder 2 Update
«
Reply #2 on:
December 28, 2005, 05:20:00 am »
Yeah i had this pb with SC1 as well
still cool tho
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
SourceCoder 2 Update
«
Reply #3 on:
December 28, 2005, 05:22:00 am »
yeah, and the programs I run through it, all that is missing is a pair of ends
Logged
>(<')
KermMartian
Editor
LV7
Elite (Next: 700)
Posts: 500
Rating: +233/-20
SourceCoder 2 Update
«
Reply #4 on:
January 02, 2006, 08:56:00 am »
ik, ik, I'm trying to figure it out. Patience.
Logged
dragon__lance
Guest
SourceCoder 2 Update
«
Reply #5 on:
January 02, 2006, 02:22:00 pm »
keep up good work KermMartian :thumb:
souucecoder is great!
Logged
KermMartian
Editor
LV7
Elite (Next: 700)
Posts: 500
Rating: +233/-20
SourceCoder 2 Update
«
Reply #6 on:
January 05, 2006, 07:28:00 am »
Thanks! I'm trying to figure out that annoying 2-byte cutoff bug though...
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
SourceCoder 2 Update
«
Reply #7 on:
January 05, 2006, 06:06:00 pm »
could you just add 2 generic bytes to the end of the basic program before running the actual code of SourceCoder? As in the program just adds 2 zeros to the end of the basic code before processing it
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
SourceCoder 2 Update
«
Reply #8 on:
January 06, 2006, 03:05:00 am »
that could be an idea, but not everyone will know about that when trying SC2
why that bug always reminds me TASM bug not being able to detect the last .end if there arent a few enters after it? %)
Logged
KermMartian
Editor
LV7
Elite (Next: 700)
Posts: 500
Rating: +233/-20
SourceCoder 2 Update
«
Reply #9 on:
January 06, 2006, 07:41:00 am »
Could be...I'm working on it.
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
SourceCoder 2 Update
«
Reply #10 on:
January 06, 2006, 09:42:00 am »
it almost convinced me you could take off ends at the end of a program.
QUOTE
kermmartian
Logged
One of these days I'll get a sig I'm really proud of.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
SourceCoder 2 Update
«
Reply #11 on:
January 06, 2006, 10:01:00 am »
ROFL, I think xlibman was playin around with the counter a bit, to see what the max was...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tenniskid493
Guest
SourceCoder 2 Update
«
Reply #12 on:
January 06, 2006, 10:34:00 am »
Yea, it went along w/ the fake news about Kerm getting 10,000 posts at Cemetech
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
SourceCoder 2 Update
«
Reply #13 on:
January 06, 2006, 10:36:00 am »
yeah, on the old Cody Moats Programming forums (no longer online) Master_Jc had that many posts
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
SourceCoder 2 Update
«
Reply #14 on:
January 06, 2006, 10:59:00 am »
that number intimidates me now :cry:
...
Logged
One of these days I'll get a sig I'm really proud of.
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
SourceCoder 2 Update