Author Topic: Spencers' Zelda updated  (Read 4705 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Spencers' Zelda updated
« on: July 20, 2005, 02:16:00 am »
Yesterday Spencer posted some updates about his ASM Zelda project for the TI-83+!

"Zelda now takes up three flash pages.  

There has been lots of work on Kaepora Gaebora (because he's so cool).
Several new enemies (traps which accelerate from the well and decelerate to it).
Blocks and things can now drop from the ceiling, making a growing shadow and a tiny bounce when they hit.
Lots of camera work, too -- the camera goes from block to block, enemy to enemy as they drop.
Most of the changes are flashy things, no real core changes besides balancing code even more along the three pages. (All in all, there's a good 25K of code, the rest is data)

Here, I did a shot in Cobb's emulator (don't have any video capture on this computer)."

user posted image

Stay tuned for more updates in his topic at MaxCoderz forums: http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=125 .

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Spencers' Zelda updated
« Reply #1 on: July 21, 2005, 06:30:00 am »
nice!