Author Topic: Squirrel Box 1.4 compiler  (Read 16141 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Squirrel Box 1.4 compiler
« on: May 31, 2005, 05:47:00 am »
The Antidissasemblage team recently updated SquirrelBox compiler to version 1.4 and it's still improving. This fixes some compiling bugs from version 1.0 and other stuff. Due to Dan Cook leaving (the main author), he cannot work anymore on the project but the team will work on it during his absence so we can expect more updates soon. The new version is avaliable in the archives. :)smile.gif

gimpynerd

  • Guest
Squirrel Box 1.4 compiler
« Reply #1 on: June 02, 2005, 10:39:00 am »
Does anyone anyone know if this is actually any good?

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Squirrel Box 1.4 compiler
« Reply #2 on: June 02, 2005, 11:31:00 am »
I have not had much time to look at it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Squirrel Box 1.4 compiler
« Reply #3 on: June 02, 2005, 11:57:00 am »
I didnt looked much at it either (too lazy to read any tutorial), but hopefully I might try it someday