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First thoughts:This tool lets you make games for the BME (v4.0) easily and quickly. You make your games by selecting components from a list and indicating how you want them to functionWhen you start using the Builder, the best thing you can do is try to get to know and experiment with the different types of components before thinking of tackling a full project. This manual will explain how components work and how to create them.The next step is the creation of a Zone (ZxPack), which contains a group of components with an objective and either an exit or some otherway to win.In order to create a Zone, we recommend that you start by making a small map containing the components the zone will have and some notes on how you want them to operate, as well as the objectives and how to win the game.Using the Builder requires a certain precision, seeing as once created components cannot be removed from a Zone, though there are many characteristics which can be modified.We call the person creating a Zone its "Master", who will have their own style and develop their own building techniques.The Master can use standard graphics built into the Builder or create their own. On top of that, they can create and incorporate background graphics and animations to give a little style and make the game more appealing.It's possible to organize a Zone's components into Groups, which lets you modify the state of several components at once (options in key G). This is important because some components such as the MBs {me: Mobile Blocks} and CEs {me again: Complementary Events} consume a lot of the CPUs power and it's better to only have the components presently being used activated and activate others as needed.* I recommend also studying the Manual of Notes (BMA), which discusses more advanced themes. You can download it from the BM website. I've published the source code and some games which can serve as models as well.