Author Topic: The first ever 3D color calculator game!  (Read 11924 times)

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Offline Yeong

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Re: The first ever 3D color calculator game!
« Reply #15 on: August 18, 2011, 09:52:12 am »
Wow. Gotta get CX
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Offline annoyingcalc

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Re: The first ever 3D color calculator game!
« Reply #16 on: August 18, 2011, 10:42:42 am »
love the CX
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Offline NecroBumpist

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Re: The first ever 3D color calculator game!
« Reply #17 on: August 18, 2011, 11:08:28 am »
Damn, that's pretty cool.
What FPS does it run at ?
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Offline DJ Omnimaga

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Re: The first ever 3D color calculator game!
« Reply #18 on: August 18, 2011, 12:38:51 pm »
Approximately 4-5 frames per second in default resolution mode. If I press the L key to enable low resolution, I get 10 fps. If I resize the screen down I get a small performance boost too, but it cannot go above 10 FPS, because keypresses are only detected every 0.1 seconds in Lua.

Oh by the way welcome on the forums NecroBumpist. I  hope you will not necropost too much O.O (seeing your nickname)
« Last Edit: August 18, 2011, 12:39:24 pm by DJ_O »

Offline Anima

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Re: The first ever 3D color calculator game!
« Reply #19 on: August 18, 2011, 01:39:10 pm »
Yes I hope minecraft source will be released and I get a prizm minecraft for the prizm FTW
hehe, this would be very epic. :D


Sorry for my bad English. I'm German.

Offline V1mes

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Re: The first ever 3D color calculator game!
« Reply #20 on: August 18, 2011, 01:46:11 pm »
There isn't exactly OpenGL support on the prizm.

maybe someone could make a 3d engine...
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Offline DJ Omnimaga

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Re: The first ever 3D color calculator game!
« Reply #21 on: August 18, 2011, 02:16:16 pm »
Yeah it would be nice. Calc84 had one for the Nspire last year but adding polygon sorting would have slowed it down too much, apparently, so it might have to remain like the first Space Dementia on the TI-92+ or like GlassCars and zDoom on the TI-83.
« Last Edit: August 18, 2011, 02:16:35 pm by DJ_O »

Offline willrandship

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Re: The first ever 3D color calculator game!
« Reply #22 on: August 18, 2011, 02:17:08 pm »
of course, minecraft doesn't need much in the way of rendering, just cubes, which have certain advantages

mobs would be harder tho.

Offline Munchor

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Re: The first ever 3D color calculator game!
« Reply #23 on: August 18, 2011, 02:17:23 pm »
Woah, looking great! What's next, holographic full HD, 16 million colours 3D FPS? O.O This is very good progression in TI World.

Offline DJ Omnimaga

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Re: The first ever 3D color calculator game!
« Reply #24 on: August 18, 2011, 02:17:53 pm »
Doesn,t Minecraft require like 8 GB of RAM to run, though? O.O

Offline Munchor

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Re: The first ever 3D color calculator game!
« Reply #25 on: August 18, 2011, 02:18:47 pm »
Doesn,t Minecraft require like 8 GB of RAM to run, though? O.O

I don't think so DJ, you are quite mistaken. Otherwise, nobody would play it. Minecraft has low quality graphics (fortunately), but it's RAM heavy because it's unoptimized (or so people say)
« Last Edit: August 18, 2011, 02:19:01 pm by ephan »

Offline DJ Omnimaga

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Re: The first ever 3D color calculator game!
« Reply #26 on: August 18, 2011, 02:19:37 pm »
Well I mean some servers got 8 GB RAM and still has troubles running Minecraft servers. If with gigabytes of RAM it barely runs, imagine a calc.

EDIT Actually wait you're right I think. It's the server that takes this much RAM, not the client.
« Last Edit: August 18, 2011, 02:20:16 pm by DJ_O »

Offline turiqwalrus

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Re: The first ever 3D color calculator game!
« Reply #27 on: August 18, 2011, 02:23:45 pm »
and it gets bigger if you explore more...
the world's size depends on your exploration(I once tried to go one way as far as I could, and I spent >9 hours total just going in the same direction :P)

Offline ralphdspam

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Re: The first ever 3D color calculator game!
« Reply #28 on: August 18, 2011, 02:27:34 pm »
Nice. :D
Now I need a CX.
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